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What makes your homebrew setting special?
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<blockquote data-quote="Blue" data-source="post: 7299303" data-attributes="member: 20564"><p>The setting for my last completed campaign strongly fit into the overall plot arcs. I had the concept of ascension, of local deities (very similar to the Roman concept of genius loci) tied in with a Fisher King ideal of "The King is the Land, The Land is the King".</p><p></p><p>But there was also a concept of universal archetypes that the gods fit into (domains basically), and with more power became less choice - with godlike power you needed to fulfil (and stay within) your archetype. (Think a bit like Tim Power's Last Call and related books.)</p><p></p><p>Also Fey Courts were demiplanes that wandered in and out of contact, and for the first time in a while there was one that was connected. There was a difference between souls and spirits in this world, and elves were immortal but had a limited supply of spirits - no new elves could be born when they were all "in use" so elders would feel "the call" and "travel home" - kill themselves to release their spirits back into the pool. The pool which was a physical place.</p><p></p><p>The "big bad" of the campaign was actually the first-born of the Mother of the Gods / Gaia / Mother of Monsters, born prematurely with neither spirit nor soul - and no godlike powers, just potential. The campaign had no dopplegangers but this one could steal the souls of others and it's unfinished body would become on the outside as they did on the inside.</p><p></p><p>Any way, because this was the one creature that predated the original gods, if it ascended it would not need to fit into any archetype and would have true and unlimited cosmic power.</p><p></p><p>It was causing those of the "prime" plane and the Fey Court demiplane to fight and was trying to get access to their Pool of Souls for the "raw magic" of it, while also having eaten the soul of a new emperor to an "evil" kingdom and was putting in place a bunch of reforms and making it a nicer place to live - because needed people willingly accepting him as the authority over them as a different part of the Ascension rites.</p><p></p><p>In the end, we had a player getting the blessing of the King of the plane that humans originally came from back before they settled here, whom the elves can defeated ina war and were keeping alive, mentally broken, as a jester in their Fey Court, as a way of "salting" the land permanently (since the land was the king, so it was twisted), and he started ramping up a whole Fisherking thing himself, getting frontier towns and giant enclaves and such to grant him authority. Not expected at all, but great fun to run with.</p></blockquote><p></p>
[QUOTE="Blue, post: 7299303, member: 20564"] The setting for my last completed campaign strongly fit into the overall plot arcs. I had the concept of ascension, of local deities (very similar to the Roman concept of genius loci) tied in with a Fisher King ideal of "The King is the Land, The Land is the King". But there was also a concept of universal archetypes that the gods fit into (domains basically), and with more power became less choice - with godlike power you needed to fulfil (and stay within) your archetype. (Think a bit like Tim Power's Last Call and related books.) Also Fey Courts were demiplanes that wandered in and out of contact, and for the first time in a while there was one that was connected. There was a difference between souls and spirits in this world, and elves were immortal but had a limited supply of spirits - no new elves could be born when they were all "in use" so elders would feel "the call" and "travel home" - kill themselves to release their spirits back into the pool. The pool which was a physical place. The "big bad" of the campaign was actually the first-born of the Mother of the Gods / Gaia / Mother of Monsters, born prematurely with neither spirit nor soul - and no godlike powers, just potential. The campaign had no dopplegangers but this one could steal the souls of others and it's unfinished body would become on the outside as they did on the inside. Any way, because this was the one creature that predated the original gods, if it ascended it would not need to fit into any archetype and would have true and unlimited cosmic power. It was causing those of the "prime" plane and the Fey Court demiplane to fight and was trying to get access to their Pool of Souls for the "raw magic" of it, while also having eaten the soul of a new emperor to an "evil" kingdom and was putting in place a bunch of reforms and making it a nicer place to live - because needed people willingly accepting him as the authority over them as a different part of the Ascension rites. In the end, we had a player getting the blessing of the King of the plane that humans originally came from back before they settled here, whom the elves can defeated ina war and were keeping alive, mentally broken, as a jester in their Fey Court, as a way of "salting" the land permanently (since the land was the king, so it was twisted), and he started ramping up a whole Fisherking thing himself, getting frontier towns and giant enclaves and such to grant him authority. Not expected at all, but great fun to run with. [/QUOTE]
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