Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What makes your homebrew setting special?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Phion" data-source="post: 7299316" data-attributes="member: 6917357"><p>My world, Terra (creative naming isn't my strong point) has been expanding for a long while now, I did a one off about 3 years ago (was beta material at that point) which was basically the end of the world in a kingdom called Argentum and I kind of mixed a lot of established d&d lore (I would like to say it was intentional, but in truth I just do what I want when it comes to campaigns). My party played for 14 hours straight as they fought against Devil's that had breached through the planes and I decided that the generals would be based on the seven deadly sins and similar names such as Greed, lust, wrath and so on and so on.</p><p></p><p> I could write a short novel about that session, my players role-played to a level that I was actually proud of them, the kingdom was familiar but interesting to fantasy settings and the last 2-3 hours was a well managed war that took place which blended combat while maintaining roleplay with the loss of loved npcs (the eccentric druid Terrace who lived in a mushroom along with the trents will be missed, they defended a point in the mountains and in a final act of defiance upon seeing his treant friend kyle being burnt down, Terrace used earthquake to wipe out a large number of cultists and demons. That passage later went on to be named as Terrace pass). Not bad for my first time as DM.</p><p></p><p>Getting to the point, I started to expand on the world with new locations and themes such as detective work, survival etc but we went back to the past before everything was ruined. My players grow to love everything and everyone in the world but the occasionally reflect on the fact that they know that in the future everything they will see is pretty much killed/ruined and they all go quiet for a while taking it contemplating it. So it short a world that I have not fully realized yet that develops as we all do as players.</p></blockquote><p></p>
[QUOTE="Phion, post: 7299316, member: 6917357"] My world, Terra (creative naming isn't my strong point) has been expanding for a long while now, I did a one off about 3 years ago (was beta material at that point) which was basically the end of the world in a kingdom called Argentum and I kind of mixed a lot of established d&d lore (I would like to say it was intentional, but in truth I just do what I want when it comes to campaigns). My party played for 14 hours straight as they fought against Devil's that had breached through the planes and I decided that the generals would be based on the seven deadly sins and similar names such as Greed, lust, wrath and so on and so on. I could write a short novel about that session, my players role-played to a level that I was actually proud of them, the kingdom was familiar but interesting to fantasy settings and the last 2-3 hours was a well managed war that took place which blended combat while maintaining roleplay with the loss of loved npcs (the eccentric druid Terrace who lived in a mushroom along with the trents will be missed, they defended a point in the mountains and in a final act of defiance upon seeing his treant friend kyle being burnt down, Terrace used earthquake to wipe out a large number of cultists and demons. That passage later went on to be named as Terrace pass). Not bad for my first time as DM. Getting to the point, I started to expand on the world with new locations and themes such as detective work, survival etc but we went back to the past before everything was ruined. My players grow to love everything and everyone in the world but the occasionally reflect on the fact that they know that in the future everything they will see is pretty much killed/ruined and they all go quiet for a while taking it contemplating it. So it short a world that I have not fully realized yet that develops as we all do as players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What makes your homebrew setting special?
Top