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General Tabletop Discussion
*Dungeons & Dragons
What makes your homebrew setting special?
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<blockquote data-quote="redrick" data-source="post: 7299730" data-attributes="member: 6777696"><p>Lots of the NPCs speak with Russian accents.</p><p></p><p>Most gaming in my home-brew tends to be low-level, so things tend to stay local. I don't have a deeply complex lore. I also tend to make adjustments to it every time I use it. I think of it more as the group of assumptions I use when I run an adventure or campaign with a new group, but I might adjust a lot of the bigger picture lore to suit the needs of a given group or adventure. Most of that stuff is just for me in my head, anyway.</p><p></p><p>I've been on an underground river kick for the last year, so a sort of underdark river system tends to be a constant feature. Right now, I'm using a town situated on cliffs 1000 feet over sea-level, with ancient river ports carved out of sea caves down below. I love the idea of galleys plying the waters deep beneath the earth.</p><p></p><p>What little history I have tends to talk about a gods' war, though different games have different versions. I draw a lot of inspiration from the gods' war in N.K. Jemisin's Inheritance Trilogy. Three gods, one in chains, one practically dead, one supreme. Her storylines are too high fantasy for the kind of D&D I want to run, but her world building is top notch.</p><p></p><p>Ultimately, I like my home-brew because everything is where I put it and where I want it. It doesn't have the richness and inventiveness that some published settings can have — coming up with ideas as I go means I'm more likely to fall back on tried and true tropes — but it's perfectly suited to my needs. And I can close my eyes and imagine myself in my own world in a way that I never could in the Forgotten Realms or Mystara.</p></blockquote><p></p>
[QUOTE="redrick, post: 7299730, member: 6777696"] Lots of the NPCs speak with Russian accents. Most gaming in my home-brew tends to be low-level, so things tend to stay local. I don't have a deeply complex lore. I also tend to make adjustments to it every time I use it. I think of it more as the group of assumptions I use when I run an adventure or campaign with a new group, but I might adjust a lot of the bigger picture lore to suit the needs of a given group or adventure. Most of that stuff is just for me in my head, anyway. I've been on an underground river kick for the last year, so a sort of underdark river system tends to be a constant feature. Right now, I'm using a town situated on cliffs 1000 feet over sea-level, with ancient river ports carved out of sea caves down below. I love the idea of galleys plying the waters deep beneath the earth. What little history I have tends to talk about a gods' war, though different games have different versions. I draw a lot of inspiration from the gods' war in N.K. Jemisin's Inheritance Trilogy. Three gods, one in chains, one practically dead, one supreme. Her storylines are too high fantasy for the kind of D&D I want to run, but her world building is top notch. Ultimately, I like my home-brew because everything is where I put it and where I want it. It doesn't have the richness and inventiveness that some published settings can have — coming up with ideas as I go means I'm more likely to fall back on tried and true tropes — but it's perfectly suited to my needs. And I can close my eyes and imagine myself in my own world in a way that I never could in the Forgotten Realms or Mystara. [/QUOTE]
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What makes your homebrew setting special?
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