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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What maneuvers are best to use with marshal's combat directives?
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<blockquote data-quote="W'rkncacnter" data-source="post: 9234767" data-attributes="member: 7033455"><p>all it says it does is that it lets the ally make an attack and activate a sanguine knot (later others) combat maneuver. there's no reason this would change just because the maneuver is legion stance or double team.</p><p></p><p>double tackle is frankly just garbage in general and i'm baffled it got to print. doing it through combat directives arguably makes it a bit better (since the action cost becomes a reaction plus attack cost), but not by much.</p><p></p><p>i'd agree that shoulder check wouldn't work due to its trigger.</p><p></p><p>shield wall and back to back are really more initiative dependent then anything. did you just go before the marshal let you use combat directives? then it's largely the same as the marshal doing it himself (just that the action cost is changed from his bonus action to one of his attacks, and you're paying the exertion cost, really). is your turn right after the marshal's? don't even bother, then, it's worthless.</p><p></p><p>so yeah, i'd agree legion stance and double team are really the best options here - legion stance if you don't have an active stance at the moment, and double team if you do.</p><p></p><p>that said, stuff starts getting weird when you hit 3rd degree, since that's when look at me! (which lets you get your extra attack attacks) pops up. like...do you get the commanding presence attack AND all the attacks you'd get if you used the maneuver on your turn (on top of the rider)? because THAT'D be crazy, and RAW i think that's straight up how that works.</p></blockquote><p></p>
[QUOTE="W'rkncacnter, post: 9234767, member: 7033455"] all it says it does is that it lets the ally make an attack and activate a sanguine knot (later others) combat maneuver. there's no reason this would change just because the maneuver is legion stance or double team. double tackle is frankly just garbage in general and i'm baffled it got to print. doing it through combat directives arguably makes it a bit better (since the action cost becomes a reaction plus attack cost), but not by much. i'd agree that shoulder check wouldn't work due to its trigger. shield wall and back to back are really more initiative dependent then anything. did you just go before the marshal let you use combat directives? then it's largely the same as the marshal doing it himself (just that the action cost is changed from his bonus action to one of his attacks, and you're paying the exertion cost, really). is your turn right after the marshal's? don't even bother, then, it's worthless. so yeah, i'd agree legion stance and double team are really the best options here - legion stance if you don't have an active stance at the moment, and double team if you do. that said, stuff starts getting weird when you hit 3rd degree, since that's when look at me! (which lets you get your extra attack attacks) pops up. like...do you get the commanding presence attack AND all the attacks you'd get if you used the maneuver on your turn (on top of the rider)? because THAT'D be crazy, and RAW i think that's straight up how that works. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What maneuvers are best to use with marshal's combat directives?
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