Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
What martial options would make those characters feel equal to casters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8280154" data-attributes="member: 93670"><p>With regards to your fireball does more than an attack action comment, what level class weapon etc.</p><ul> <li data-xf-list-type="ul">Fireball is easy because it's always going to be 8d6 with a third level slot for an avg of 28 & the scaling is god awful.</li> <li data-xf-list-type="ul">at level 9 & 11 a rogue with a rapier will be doing 1d8+5+5d6=27 & 1d8+5+6d6=30.5. How many targets & how many rounds will the fight last where the caster is dealing 2d# or 3d# decides which does more.</li> <li data-xf-list-type="ul">a level 6-8ish fighter will attack twice for 2d6+5=12 total 24 total& can action surge that to 24/48 . If you add GWM it jumps to 34 & 68. Again, how many targets and rounds?</li> <li data-xf-list-type="ul">A level 11-19 fighter will attack 3x for 2d6+5=12 total 36 to be dealing an average of 8 more damage every round with no resource usage. If you add GWM it becomes 2d6+5+10=22 total 66 action surged to 132. The fireball would need to hit 2.3 & 4.7 targets to<em> match</em> that.</li> <li data-xf-list-type="ul">The longer a combat goes on, the more a caster is likely to be forced towards cantrips where martials are trivially catching up to & even exceeding a good above average roll on that fireball so</li> </ul><p></p><p>Talking about spells+skills while ignoring what skills & classes are linked to what class's primary attributes is a bit of a distortion too.</p><p></p><p>Yes concentration lasts multiple rounds on concentration spells, but few of those have the kind of damage needed to bridge the at will gap & nearly all of them can be nullified with a five foot step or grant a free no cost save every round, saying that longer "deadly" fights favor casters is just silly as there are few<em> meaningful</em> (de)buffs in 5e where that might apply. exactly what criteria makes those fights "favor casters"? Can you give a detailed example with specifics showing the favor without resorting to "long rest>novanovanova>then long rest"?</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8280154, member: 93670"] With regards to your fireball does more than an attack action comment, what level class weapon etc. [LIST] [*]Fireball is easy because it's always going to be 8d6 with a third level slot for an avg of 28 & the scaling is god awful. [*]at level 9 & 11 a rogue with a rapier will be doing 1d8+5+5d6=27 & 1d8+5+6d6=30.5. How many targets & how many rounds will the fight last where the caster is dealing 2d# or 3d# decides which does more. [*]a level 6-8ish fighter will attack twice for 2d6+5=12 total 24 total& can action surge that to 24/48 . If you add GWM it jumps to 34 & 68. Again, how many targets and rounds? [*]A level 11-19 fighter will attack 3x for 2d6+5=12 total 36 to be dealing an average of 8 more damage every round with no resource usage. If you add GWM it becomes 2d6+5+10=22 total 66 action surged to 132. The fireball would need to hit 2.3 & 4.7 targets to[I] match[/I] that. [*]The longer a combat goes on, the more a caster is likely to be forced towards cantrips where martials are trivially catching up to & even exceeding a good above average roll on that fireball so [/LIST] Talking about spells+skills while ignoring what skills & classes are linked to what class's primary attributes is a bit of a distortion too. Yes concentration lasts multiple rounds on concentration spells, but few of those have the kind of damage needed to bridge the at will gap & nearly all of them can be nullified with a five foot step or grant a free no cost save every round, saying that longer "deadly" fights favor casters is just silly as there are few[I] meaningful[/I] (de)buffs in 5e where that might apply. exactly what criteria makes those fights "favor casters"? Can you give a detailed example with specifics showing the favor without resorting to "long rest>novanovanova>then long rest"? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What martial options would make those characters feel equal to casters?
Top