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General Tabletop Discussion
*Dungeons & Dragons
What mechanic/feature/etc. would you like to see more utilized in 5E?
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<blockquote data-quote="Blue" data-source="post: 8708991" data-attributes="member: 20564"><p>I'm a bit against the concept of this thread. It leads to so many bad decisions. The number one example is the HORRIBLE uses of exhaustion as the penalty for dropping to zero, simply because it was an easy to reach for and underused mechanic, without actually examining WHAT the mechanic did and how it would impact the game. (Hint: Is the correct penalty for falling in combat making the PC want to use combat to solve all future issues because the 1st level of exhaustion hurts <em>every other solution</em> but barely impacts combat? Hint #2: Are you applying a long lasting penalty to the character that deserves it in the majority of cases? Hint #3: Do you want to apply a long term penalty to players willing to support others by playing a front-liner, sicne they go down more often?)</p><p></p><p>Or misguided saying "let's use HD for more" without ever analizing HD usage and that some characters will use a lot more of it as HD and therefore would be imbalanced by their new subsystem. (Hint: Does a front-line battlemaster and an archer battlemaster get hit the same amount?)</p><p></p><p>The whole concept that a mechanic should be used more because it's underused is actively misleading. A mechanic should be used more <em>because it does what you want it to do.</em> No more, no less. How used a mechanic is or isn't just isn't part of the equation for good rules.</p></blockquote><p></p>
[QUOTE="Blue, post: 8708991, member: 20564"] I'm a bit against the concept of this thread. It leads to so many bad decisions. The number one example is the HORRIBLE uses of exhaustion as the penalty for dropping to zero, simply because it was an easy to reach for and underused mechanic, without actually examining WHAT the mechanic did and how it would impact the game. (Hint: Is the correct penalty for falling in combat making the PC want to use combat to solve all future issues because the 1st level of exhaustion hurts [I]every other solution[/I] but barely impacts combat? Hint #2: Are you applying a long lasting penalty to the character that deserves it in the majority of cases? Hint #3: Do you want to apply a long term penalty to players willing to support others by playing a front-liner, sicne they go down more often?) Or misguided saying "let's use HD for more" without ever analizing HD usage and that some characters will use a lot more of it as HD and therefore would be imbalanced by their new subsystem. (Hint: Does a front-line battlemaster and an archer battlemaster get hit the same amount?) The whole concept that a mechanic should be used more because it's underused is actively misleading. A mechanic should be used more [I]because it does what you want it to do.[/I] No more, no less. How used a mechanic is or isn't just isn't part of the equation for good rules. [/QUOTE]
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Community
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*Dungeons & Dragons
What mechanic/feature/etc. would you like to see more utilized in 5E?
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