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General Tabletop Discussion
*TTRPGs General
What mechanical value should bards have (sans intrinsic magic)?
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<blockquote data-quote="Herobizkit" data-source="post: 6543237" data-attributes="member: 36150"><p>Traditional RPG's build around the Big Three archetypes: Warrior, Rogue, and Spellcaster.</p><p></p><p>Where GURPS is so free-form, it's up to the player to decide he's a Bard by representing his character with Feats, Talents, Advantages/Disadvantages and Skills.</p><p></p><p>The 5e D&D Bard dips into all three archetypes. They're now what's considered a full spell-caster (getting spells starting at level 1 with a regular increase per level) as well as having a very deep Skills focus (getting a free flat increase to non-trained skills, getting a large selection of Trained skills, being able to double the proficiency value of Two trained skills). Yes, they also sing and boost allies in (by increasing their ability to hit targets) and out of combat (by boosting allies' skill checks).</p><p></p><p>D&D Bards also have access to Medium armor skills, up to and including a Breastplate, and are generally familiar with simple weapons and most swords. As they advance into their specialties, the have the option to focus on Lore (by expanding their spell selection to other classes) or Skald (by gaining skill in martial weapons and maybe also shields). </p><p></p><p>In a game such as GURPS, a Bard would likely be a character with levels in Attractive and/or Voice talents and usually the Gregarious, Lecherous, and/or Compulsive Carousing disadvantages. She'd have mostly Social skills, perhaps expanding into Magical Lore and/or Casting skills in Illusion, Charm and Information-type magic. She might be an Archer, or a daring Swashbuckler, or a barbaric Skald with a Claymore. That's all up to the player.</p><p></p><p>Bards have generally been portrayed as support/social classes, and in some cases, can also be an official social Rank with privileges. In some games, bards have rights not unlike a Knight of the Crown - to be offered lodging where available, always welcome at the Nobles' tables, and perhaps even have a right to never be struck on pain of criminal punishment.</p><p></p><p>If your player wants to be an emo bard, all he'd really need is talents in (bad) poetry. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Herobizkit, post: 6543237, member: 36150"] Traditional RPG's build around the Big Three archetypes: Warrior, Rogue, and Spellcaster. Where GURPS is so free-form, it's up to the player to decide he's a Bard by representing his character with Feats, Talents, Advantages/Disadvantages and Skills. The 5e D&D Bard dips into all three archetypes. They're now what's considered a full spell-caster (getting spells starting at level 1 with a regular increase per level) as well as having a very deep Skills focus (getting a free flat increase to non-trained skills, getting a large selection of Trained skills, being able to double the proficiency value of Two trained skills). Yes, they also sing and boost allies in (by increasing their ability to hit targets) and out of combat (by boosting allies' skill checks). D&D Bards also have access to Medium armor skills, up to and including a Breastplate, and are generally familiar with simple weapons and most swords. As they advance into their specialties, the have the option to focus on Lore (by expanding their spell selection to other classes) or Skald (by gaining skill in martial weapons and maybe also shields). In a game such as GURPS, a Bard would likely be a character with levels in Attractive and/or Voice talents and usually the Gregarious, Lecherous, and/or Compulsive Carousing disadvantages. She'd have mostly Social skills, perhaps expanding into Magical Lore and/or Casting skills in Illusion, Charm and Information-type magic. She might be an Archer, or a daring Swashbuckler, or a barbaric Skald with a Claymore. That's all up to the player. Bards have generally been portrayed as support/social classes, and in some cases, can also be an official social Rank with privileges. In some games, bards have rights not unlike a Knight of the Crown - to be offered lodging where available, always welcome at the Nobles' tables, and perhaps even have a right to never be struck on pain of criminal punishment. If your player wants to be an emo bard, all he'd really need is talents in (bad) poetry. ;) [/QUOTE]
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What mechanical value should bards have (sans intrinsic magic)?
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