Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What mechanics do you like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mmadsen" data-source="post: 184662" data-attributes="member: 1645"><p>I love the way you put that, and I think it really gets at the allure of Feats. Having more Hit Points might make you more powerful, but it's so bland. Getting to Whirlwind attack a horde of Orcs -- now that's...more fun than a barrel of monkeys.</p><p></p><p></p><p></p><p>I basically like the skill system too, but it shares a common flaw with many other game systems, and one that a class system should be able to work around. If all your skills come from the same shared pot of skill points, then you naturally min-max based on what you expect to encounter and what should be most useful. That's the bane of point-based character-generation, right? </p><p></p><p>Older versions of D&D basically had this right: you had no rules for noncombat skills. That way you assumed the Cleric could lead his flock, the Wizard could read ancient manuscripts, the Fighter could fletch his arrows, etc. If Aragorn the Ranger needs to recount the lineage of the kings of Gondor, he just does. </p><p></p><p>Ideally, I guess, background skills could come from a separate pool, or they could be tied to class level like Bardic Lore, so that Clerics might actually have Knowledge: Religion, the King's Rangers might actually know the history of their land and its leaders, etc.</p><p></p><p></p><p></p><p>Thanks. I doubt it would be worth the effort to track Law/Chaos and Good/Evil traits except for Clerics and Paladins, but it could really pay off there.</p><p></p><p></p><p></p><p>Those systems obviously have very different design goals than D&D though.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 184662, member: 1645"] I love the way you put that, and I think it really gets at the allure of Feats. Having more Hit Points might make you more powerful, but it's so bland. Getting to Whirlwind attack a horde of Orcs -- now that's...more fun than a barrel of monkeys. I basically like the skill system too, but it shares a common flaw with many other game systems, and one that a class system should be able to work around. If all your skills come from the same shared pot of skill points, then you naturally min-max based on what you expect to encounter and what should be most useful. That's the bane of point-based character-generation, right? Older versions of D&D basically had this right: you had no rules for noncombat skills. That way you assumed the Cleric could lead his flock, the Wizard could read ancient manuscripts, the Fighter could fletch his arrows, etc. If Aragorn the Ranger needs to recount the lineage of the kings of Gondor, he just does. Ideally, I guess, background skills could come from a separate pool, or they could be tied to class level like Bardic Lore, so that Clerics might actually have Knowledge: Religion, the King's Rangers might actually know the history of their land and its leaders, etc. Thanks. I doubt it would be worth the effort to track Law/Chaos and Good/Evil traits except for Clerics and Paladins, but it could really pay off there. Those systems obviously have very different design goals than D&D though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What mechanics do you like?
Top