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General Tabletop Discussion
*TTRPGs General
What Mechanics or Systems Do You NEED?
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<blockquote data-quote="Reynard" data-source="post: 9275631" data-attributes="member: 467"><p>This is a question about personal preferences and NOT a question about objective game design truths or onetruewayism. Please respond accordingly.</p><p></p><p>For a TTRPG work for you, as a player or as a GM, what does it need to have in its mechanical base?</p><p></p><p>By that, I am essentially asking you what parts of play are important, but with a strong focus on the mechanics of it all.</p><p></p><p>Do you need a system that supports narrative elements through mechanics? Do you need the game to model the world, mechanically, in a realistic or at least consistent way? Do you need a robust and fun combat system? Do you need the game to get the hell out of the way with transparent and intuitive mechanics? Do you need a game to have new and interesting mechanics to bother with trying it?</p><p></p><p>Like that.</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9275631, member: 467"] This is a question about personal preferences and NOT a question about objective game design truths or onetruewayism. Please respond accordingly. For a TTRPG work for you, as a player or as a GM, what does it need to have in its mechanical base? By that, I am essentially asking you what parts of play are important, but with a strong focus on the mechanics of it all. Do you need a system that supports narrative elements through mechanics? Do you need the game to model the world, mechanically, in a realistic or at least consistent way? Do you need a robust and fun combat system? Do you need the game to get the hell out of the way with transparent and intuitive mechanics? Do you need a game to have new and interesting mechanics to bother with trying it? Like that. Thanks. [/QUOTE]
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