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What Mechanics or Systems Do You NEED?
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<blockquote data-quote="FatPob" data-source="post: 9276067" data-attributes="member: 7044875"><p>I usually start at combat. Not saying all my players are murder-hobos, but in most sessions there is a chance of combat, so it needs to be fun in the context of the system and the characters.</p><p>Which brings me to the second part, character generation. Creating the right character (in context of the game theme) is important, and though I am not a fan of level-based-systems, I can cope with them. In this generation is where you get to find what they can and can't do so we move to the next important bit. </p><p>Skills and the action system. In many ways combat will have given a half idea of how the skills system works, but how skill tests are done, the difficulty factors, and how they work versus opponent or environment. Again it needs to interact with the game theme well.</p><p>Having a nice advancement system (when not levels) is important to me, and more so the players.</p><p></p><p>In regards the system, I prefer dice rolls and I also prefer rolling as a GM. Some systems have players make all rolls under the premise it gives them all the power and control for their character, saves GM time etc. I am not sure I agree, especially in combat, I want to roll against my players, as much as I want the GM to roll against me.</p><p></p><p>In regards the dice mechanics, I prefer multiple dice but really no more then 5 for a roll in general. I do like specialist dice (for theme) but I am not fan of the cost... I am not a fan of single dice swingy mechanics, really dislike the single d10 plus bonus type games, to small a range and to swingy. Not huge fan of the single d20, but it is better than d10 (twice as good!), plus something I have grown up with for forever. I do however like the d100 systems even though technically its both 1 and 2 dice.</p><p></p><p>I am in two minds in regards the [Roll and Add it on] vs [Roll Under]. My mind says I want to roll high on the dice, so getting a 20, or 18 of 3d6 has to be good. But I do like Runequest, Pendragon, GURPS which all require you to roll low.</p></blockquote><p></p>
[QUOTE="FatPob, post: 9276067, member: 7044875"] I usually start at combat. Not saying all my players are murder-hobos, but in most sessions there is a chance of combat, so it needs to be fun in the context of the system and the characters. Which brings me to the second part, character generation. Creating the right character (in context of the game theme) is important, and though I am not a fan of level-based-systems, I can cope with them. In this generation is where you get to find what they can and can't do so we move to the next important bit. Skills and the action system. In many ways combat will have given a half idea of how the skills system works, but how skill tests are done, the difficulty factors, and how they work versus opponent or environment. Again it needs to interact with the game theme well. Having a nice advancement system (when not levels) is important to me, and more so the players. In regards the system, I prefer dice rolls and I also prefer rolling as a GM. Some systems have players make all rolls under the premise it gives them all the power and control for their character, saves GM time etc. I am not sure I agree, especially in combat, I want to roll against my players, as much as I want the GM to roll against me. In regards the dice mechanics, I prefer multiple dice but really no more then 5 for a roll in general. I do like specialist dice (for theme) but I am not fan of the cost... I am not a fan of single dice swingy mechanics, really dislike the single d10 plus bonus type games, to small a range and to swingy. Not huge fan of the single d20, but it is better than d10 (twice as good!), plus something I have grown up with for forever. I do however like the d100 systems even though technically its both 1 and 2 dice. I am in two minds in regards the [Roll and Add it on] vs [Roll Under]. My mind says I want to roll high on the dice, so getting a 20, or 18 of 3d6 has to be good. But I do like Runequest, Pendragon, GURPS which all require you to roll low. [/QUOTE]
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