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What Mechanics or Systems Do You NEED?
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<blockquote data-quote="aramis erak" data-source="post: 9280092" data-attributes="member: 6779310"><p>What I need:</p><ul> <li data-xf-list-type="ul">mechanical clarity — the mechanics need to be readily understood, at least in terms of when and how to apply them</li> <li data-xf-list-type="ul">Preferably, either<ul> <li data-xf-list-type="ul">Unified resolution mechanic — such as used by Savage Worlds, World of Darkness, GURPS, TFT, Dragonbane</li> <li data-xf-list-type="ul">Dual resolution mechanics — Such as how palladium has combat rolls on 1d20 roll high, and non-combat being 1d100 roll low.</li> </ul></li> <li data-xf-list-type="ul">mechanics that support the genre.</li> <li data-xf-list-type="ul">Enough setting fluff to identify the genre and support play</li> <li data-xf-list-type="ul">Randomization. (I dislike totally randomless)</li> <li data-xf-list-type="ul">Character creation mechanics.<ul> <li data-xf-list-type="ul">Conversion from published does not count.</li> </ul></li> <li data-xf-list-type="ul">Clear delineation of roles for participants. Even if the delineation is "all participants" without a separate GM.<ul> <li data-xf-list-type="ul">who calls for the roll?</li> <li data-xf-list-type="ul">who sets the difficulty?</li> <li data-xf-list-type="ul">who sets stakes?</li> <li data-xf-list-type="ul">who participates?</li> <li data-xf-list-type="ul">who gets to roll? (which, in many games is different from participation, given help rules)</li> <li data-xf-list-type="ul">who narrates the result?</li> </ul></li> </ul><p></p><p>Edit to add: while not strictly "need" - if it's intended for multi-adventure modes, some form of advancement. And I do mean advancement, not point shifting</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9280092, member: 6779310"] What I need: [LIST] [*]mechanical clarity — the mechanics need to be readily understood, at least in terms of when and how to apply them [*]Preferably, either [LIST] [*]Unified resolution mechanic — such as used by Savage Worlds, World of Darkness, GURPS, TFT, Dragonbane [*]Dual resolution mechanics — Such as how palladium has combat rolls on 1d20 roll high, and non-combat being 1d100 roll low. [/LIST] [*]mechanics that support the genre. [*]Enough setting fluff to identify the genre and support play [*]Randomization. (I dislike totally randomless) [*]Character creation mechanics. [LIST] [*]Conversion from published does not count. [/LIST] [*]Clear delineation of roles for participants. Even if the delineation is "all participants" without a separate GM. [LIST] [*]who calls for the roll? [*]who sets the difficulty? [*]who sets stakes? [*]who participates? [*]who gets to roll? (which, in many games is different from participation, given help rules) [*]who narrates the result? [/LIST] [/LIST] Edit to add: while not strictly "need" - if it's intended for multi-adventure modes, some form of advancement. And I do mean advancement, not point shifting [/QUOTE]
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