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What Media Format Is Your Preferred Campaign Style?
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<blockquote data-quote="dbm" data-source="post: 9680186" data-attributes="member: 8014"><p>Babylon 5 is probably the model I reference back to as well in most campaigns. A degree of long term overarching ‘plot’ for want of a better word. Big things happening in the background for the players to interact with and either adapt to or rail against as they wish. Interleaved with smaller happenings; character driven / related events or just seemingly random stuff they happen across with no specific relation to either player backstories or the ‘plot’. Recently I have been running quite a few Savage Worlds ‘plot point campaigns’ and these are pretty much built along that model so a good fit for me.</p><p></p><p>I do like other kinds of campaign structures too. I am looking forward to running some sandbox style games in the future. I think something like Game of Thrones would probably be a good touchstone for a game like that, with lots of different things happening in an interweaved way. Not quite the same multiple viewpoint approach but similar in that it would involve the PCs looking in different directions, to mangle the metaphor.</p></blockquote><p></p>
[QUOTE="dbm, post: 9680186, member: 8014"] Babylon 5 is probably the model I reference back to as well in most campaigns. A degree of long term overarching ‘plot’ for want of a better word. Big things happening in the background for the players to interact with and either adapt to or rail against as they wish. Interleaved with smaller happenings; character driven / related events or just seemingly random stuff they happen across with no specific relation to either player backstories or the ‘plot’. Recently I have been running quite a few Savage Worlds ‘plot point campaigns’ and these are pretty much built along that model so a good fit for me. I do like other kinds of campaign structures too. I am looking forward to running some sandbox style games in the future. I think something like Game of Thrones would probably be a good touchstone for a game like that, with lots of different things happening in an interweaved way. Not quite the same multiple viewpoint approach but similar in that it would involve the PCs looking in different directions, to mangle the metaphor. [/QUOTE]
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