Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What Melee class does the most damage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 6462249" data-attributes="member: 5834"><p>Since this is addressing a subject I brought up, I'll tell you my opinion within a party environment.</p><p></p><p>Consistent Damage: </p><p>1. Great Weapon Users (Barbarian, Battlemaster Fighter) : Great Weapon Mastery is far easier to use than I expected. With buffs like <em>bless</em> and/or <em>faerie fire</em>, AC of mob creatures lower than expected, and the ability to spike hit rolls with special abilities like Feinting Attack, Vow of Enmity/Devotion paladin Divine Channel thing, and Precision Strike.</p><p></p><p>2. Archers: Archery Fighting style gives a +2 to hit. <em>Bless</em> gives an average of +2. Combined with Sharpshooter, there is basically no penalty for using it. Sharpshooter also eliminates cover bonuses to AC. This makes Sharpshooter very easy to use in conjunction with ranged attacks. </p><p></p><p>3. Rogue: He generally does more single target damage than casters or single weapon users that focus more on defense. Third is not bad.</p><p></p><p>Don't know anything about the monk. I haven't seen them in action.</p><p></p><p>Spike Damage:</p><p>1. Paladin: Being able to choose to use Divine Smite after a critical hit can spike damage substantially. Combining Divine Smite with a smiting spell is immense damage. Being able to active an ability once every short rest that gives you either Advantage on attacks or Charisma bonus on attacks makes using Great Weapon Master easier than any other class. A paladin can spike his damage quite effectively. This he gets along with all his other nifty healing and defensive abilities.</p><p></p><p>I don't begrudge the paladin. I love paladins. I love that paladins are powerful defeating powerful enemies. I think it is appropriate.</p><p></p><p>2. Rogue Assassin: The rogue Assassin can do insane damage with an opening attack usually a single time per combat. The reason I put them second to the paladin is because the paladin can do their thing during combat without having to hide or set it up. A creature that can see the rogue automatically such as having blindsight pretty much negates this ability. It's powerful. It does hammer.</p><p></p><p>3. Fighter: Action Surge is powerful. It becomes more powerful the more attacks you get. Combining this with <em>bless</em> and other helpful bonus like a magic weapon with bonus dice damage such as radiant or flame makes this every powerful. The thing about multiple attacks is that they make static or dice bonuses per attack even more powerful. The reason I place the action surging fighter behind the Rogue Assassin is because the Rogue Assassin can use his ability anytime he can hide whereas the fighter gets one per short rest. So the Rogue Assassin will get that opening damage spike nearly every combat he fights something that doesn't have Blindsight.</p><p></p><p>AoE Damage:</p><p>1. Wizard or other arcane caster with AoE Spells: Casters are still the king of AoE. No one else can match them in this category.</p><p></p><p></p><p>Sharpshooter and Great Weapon Master provide a greater benefit with more attacks. That's what gives classes that can use them such a major advantage.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6462249, member: 5834"] Since this is addressing a subject I brought up, I'll tell you my opinion within a party environment. Consistent Damage: 1. Great Weapon Users (Barbarian, Battlemaster Fighter) : Great Weapon Mastery is far easier to use than I expected. With buffs like [I]bless[/I] and/or [I]faerie fire[/I], AC of mob creatures lower than expected, and the ability to spike hit rolls with special abilities like Feinting Attack, Vow of Enmity/Devotion paladin Divine Channel thing, and Precision Strike. 2. Archers: Archery Fighting style gives a +2 to hit. [I]Bless[/I] gives an average of +2. Combined with Sharpshooter, there is basically no penalty for using it. Sharpshooter also eliminates cover bonuses to AC. This makes Sharpshooter very easy to use in conjunction with ranged attacks. 3. Rogue: He generally does more single target damage than casters or single weapon users that focus more on defense. Third is not bad. Don't know anything about the monk. I haven't seen them in action. Spike Damage: 1. Paladin: Being able to choose to use Divine Smite after a critical hit can spike damage substantially. Combining Divine Smite with a smiting spell is immense damage. Being able to active an ability once every short rest that gives you either Advantage on attacks or Charisma bonus on attacks makes using Great Weapon Master easier than any other class. A paladin can spike his damage quite effectively. This he gets along with all his other nifty healing and defensive abilities. I don't begrudge the paladin. I love paladins. I love that paladins are powerful defeating powerful enemies. I think it is appropriate. 2. Rogue Assassin: The rogue Assassin can do insane damage with an opening attack usually a single time per combat. The reason I put them second to the paladin is because the paladin can do their thing during combat without having to hide or set it up. A creature that can see the rogue automatically such as having blindsight pretty much negates this ability. It's powerful. It does hammer. 3. Fighter: Action Surge is powerful. It becomes more powerful the more attacks you get. Combining this with [I]bless[/I] and other helpful bonus like a magic weapon with bonus dice damage such as radiant or flame makes this every powerful. The thing about multiple attacks is that they make static or dice bonuses per attack even more powerful. The reason I place the action surging fighter behind the Rogue Assassin is because the Rogue Assassin can use his ability anytime he can hide whereas the fighter gets one per short rest. So the Rogue Assassin will get that opening damage spike nearly every combat he fights something that doesn't have Blindsight. AoE Damage: 1. Wizard or other arcane caster with AoE Spells: Casters are still the king of AoE. No one else can match them in this category. Sharpshooter and Great Weapon Master provide a greater benefit with more attacks. That's what gives classes that can use them such a major advantage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Melee class does the most damage?
Top