Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What might a fully Essential-ized Cleric look like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Prestidigitalis" data-source="post: 5410761" data-attributes="member: 74496"><p>As some of you may have been able to infer from my previous posts, I am a big fan of the Essentials Warpriest. But as I waiver between making my next character a Warpriest or a Knight, I find that I keep getting stuck on the issue of ease of play.</p><p></p><p>While the Essentials Knight is very easy to play so long as you buff a single stance and stick with it, the level 13 Warpriest I've made has 3 at-will attack powers (half-elf with Versatile Master), 4 encounter attack powers, 2 encounter utiliy powers, 2 healing words, 3 daily attack powers and 6 daily utility powers. Now the sheer number of powers is part of why I like the Warpriest -- as a group they provide many different ways to contribute, and the party I would be joining desparately needs a leader -- but the fact is that I'm ready for a simpler character.</p><p></p><p>So my question is, what might a Cleric look like if it were stripped of Daily powers and most of its Encounter powers, as has been done with the Fighter in creating the Knight? </p><p></p><p>I'm tempted to mimic the Knight and go with MBA/RBA-based attacks and auras. Some of the auras would affect allies and some would affect enemies, while some might affect both but in different ways. The burst size of these auras need not all be 1 -- the size could be used to balance the effect, i.e. small and powerful or larger and weaker. </p><p></p><p>Aura bonuses could include most anything -- bonuses to attack, damage, defenses, saving throws or movement, as well as healing, regeneration, THP, free saving throws, rerolls, etc. Penalties could affect the same or similar statistical elements, but negatively -- regeneration becomes damage, THP becomes vulnerability, etc., and could be specific, e.g. damage to undead or to extraplanar creatures. Because of the wide variety of options, it might even make sense to to allow one offensive and one defensive aura to be active at one time.</p><p></p><p>I don't claim this is a great framework, but it's all I have come up with so far. I'd love to hear alternatives.</p><p></p><p>I would also be happy to hear opinions on why this is a bad idea, but please be kind.</p></blockquote><p></p>
[QUOTE="Prestidigitalis, post: 5410761, member: 74496"] As some of you may have been able to infer from my previous posts, I am a big fan of the Essentials Warpriest. But as I waiver between making my next character a Warpriest or a Knight, I find that I keep getting stuck on the issue of ease of play. While the Essentials Knight is very easy to play so long as you buff a single stance and stick with it, the level 13 Warpriest I've made has 3 at-will attack powers (half-elf with Versatile Master), 4 encounter attack powers, 2 encounter utiliy powers, 2 healing words, 3 daily attack powers and 6 daily utility powers. Now the sheer number of powers is part of why I like the Warpriest -- as a group they provide many different ways to contribute, and the party I would be joining desparately needs a leader -- but the fact is that I'm ready for a simpler character. So my question is, what might a Cleric look like if it were stripped of Daily powers and most of its Encounter powers, as has been done with the Fighter in creating the Knight? I'm tempted to mimic the Knight and go with MBA/RBA-based attacks and auras. Some of the auras would affect allies and some would affect enemies, while some might affect both but in different ways. The burst size of these auras need not all be 1 -- the size could be used to balance the effect, i.e. small and powerful or larger and weaker. Aura bonuses could include most anything -- bonuses to attack, damage, defenses, saving throws or movement, as well as healing, regeneration, THP, free saving throws, rerolls, etc. Penalties could affect the same or similar statistical elements, but negatively -- regeneration becomes damage, THP becomes vulnerability, etc., and could be specific, e.g. damage to undead or to extraplanar creatures. Because of the wide variety of options, it might even make sense to to allow one offensive and one defensive aura to be active at one time. I don't claim this is a great framework, but it's all I have come up with so far. I'd love to hear alternatives. I would also be happy to hear opinions on why this is a bad idea, but please be kind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What might a fully Essential-ized Cleric look like?
Top