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General Tabletop Discussion
*Pathfinder & Starfinder
What might a fully Essential-ized Cleric look like?
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<blockquote data-quote="Larrin" data-source="post: 5410823" data-attributes="member: 55816"><p>the Sentinal druid is one example of what you're asking. The animal companion kind of confuses how a stripped down cleric version might look, but it gets across some of the features. </p><p></p><p>Buts lets try and get it down to knight level simplicity.</p><p></p><p>First of all you still get Healing word. It works, don't break it. Then you get something that lets you use wisdom for basic melee attacks. Auras will almost certainly be a head ache, maybe you get one based on your domain, but no more! Why? You want simple, multiple fiddly bonuses that come and go as you move around are not simple, and are forgetable.</p><p></p><p>At wills would likely be stances, although that doesn't sound clericy you don't want it stacking with stances by being something else. They should be simple "when you hit with a basic melee attack X occurs" There are plenty of cleric at wills this can be modeled after. The encounter power needs to be always useful, I'm thinking it should be determined by domain, but be a "trigger when you hit" like power strike, these could be based on current encounter powers pretty easily. You gain extra uses at the same rate as power strike. Channel divinity? Sure. Keep it the same. Utilites are unchanged. Instead of dailies (I love not having dailies...most of the time) you get bonuses to your leading ability. improved healing, improved defenses in certain situations, but also occasionally some stuff to help YOU in combat, because lets face it you're still hitting things with a stick all day. Following a knights progess here as appropriate wouldn't be a bad idea, you second as a defender.</p></blockquote><p></p>
[QUOTE="Larrin, post: 5410823, member: 55816"] the Sentinal druid is one example of what you're asking. The animal companion kind of confuses how a stripped down cleric version might look, but it gets across some of the features. Buts lets try and get it down to knight level simplicity. First of all you still get Healing word. It works, don't break it. Then you get something that lets you use wisdom for basic melee attacks. Auras will almost certainly be a head ache, maybe you get one based on your domain, but no more! Why? You want simple, multiple fiddly bonuses that come and go as you move around are not simple, and are forgetable. At wills would likely be stances, although that doesn't sound clericy you don't want it stacking with stances by being something else. They should be simple "when you hit with a basic melee attack X occurs" There are plenty of cleric at wills this can be modeled after. The encounter power needs to be always useful, I'm thinking it should be determined by domain, but be a "trigger when you hit" like power strike, these could be based on current encounter powers pretty easily. You gain extra uses at the same rate as power strike. Channel divinity? Sure. Keep it the same. Utilites are unchanged. Instead of dailies (I love not having dailies...most of the time) you get bonuses to your leading ability. improved healing, improved defenses in certain situations, but also occasionally some stuff to help YOU in combat, because lets face it you're still hitting things with a stick all day. Following a knights progess here as appropriate wouldn't be a bad idea, you second as a defender. [/QUOTE]
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What might a fully Essential-ized Cleric look like?
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