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What Might An Urban Kingmaker Look Like?
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<blockquote data-quote="Quickleaf" data-source="post: 5587167" data-attributes="member: 20323"><p>What about a campaign reclaiming or fighting for a city quarter by quarter? Where each quarter covers a certain level span, and organize it so each quarter connects with one equal level or lower, one higher, and one much harder. </p><p></p><p>It could be a plague quarantine scenario where a fanatic temple (or other "its for the greater good" group) rises to power and deals with the plague by taking over the city - all except for the ghetto/undercity where the PCs start.</p><p></p><p>Or an oppressive occupier who allow something like a free trade zone, which the players must seize while navigating foreign emissaries and the thieves guild which all have their own plans for the city.</p><p></p><p>Or a city that has just fallen to a monstrous siege and the players retreat with the ruling family and soldiers to the palace and barricade themselves within. They've got to mobilize the enslaved population, assassinate hobgoblin captains and demoralize the troops, engage in "terrorist" attacks, fighting the monsters tooth and nail.</p><p></p><p>Or a city torn apart by an interregnum, with hostile factions holding different quarters. The PCs start in a small neutral zone like a sacred city center, and get to choose which faction to support or use them against each other to rise to power themselves.</p><p></p><p></p><p>And to do an urban sandbox properly you've got to have a city supplement (Sigil, Worlds Largest City, City of Delights, Waterdeep boxed set, Freeport Companion, etc). That's as important as a good module. If it's homebrew then my best suggestion is to use Cityworks, Mongoose's Strongholds book, and Magical Medieval Society to build your city.</p><p></p><p>Oh, and a "floating" assassin encounter. Gotta have one of those.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5587167, member: 20323"] What about a campaign reclaiming or fighting for a city quarter by quarter? Where each quarter covers a certain level span, and organize it so each quarter connects with one equal level or lower, one higher, and one much harder. It could be a plague quarantine scenario where a fanatic temple (or other "its for the greater good" group) rises to power and deals with the plague by taking over the city - all except for the ghetto/undercity where the PCs start. Or an oppressive occupier who allow something like a free trade zone, which the players must seize while navigating foreign emissaries and the thieves guild which all have their own plans for the city. Or a city that has just fallen to a monstrous siege and the players retreat with the ruling family and soldiers to the palace and barricade themselves within. They've got to mobilize the enslaved population, assassinate hobgoblin captains and demoralize the troops, engage in "terrorist" attacks, fighting the monsters tooth and nail. Or a city torn apart by an interregnum, with hostile factions holding different quarters. The PCs start in a small neutral zone like a sacred city center, and get to choose which faction to support or use them against each other to rise to power themselves. And to do an urban sandbox properly you've got to have a city supplement (Sigil, Worlds Largest City, City of Delights, Waterdeep boxed set, Freeport Companion, etc). That's as important as a good module. If it's homebrew then my best suggestion is to use Cityworks, Mongoose's Strongholds book, and Magical Medieval Society to build your city. Oh, and a "floating" assassin encounter. Gotta have one of those. [/QUOTE]
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