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General Tabletop Discussion
*TTRPGs General
What Might An Urban Kingmaker Look Like?
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<blockquote data-quote="Evilhalfling" data-source="post: 5900451" data-attributes="member: 16991"><p>I am still having a rules problem: </p><p></p><p>In normal kingmaker the DC to control your country increases with each hex you control: It starts at DC 21 and by the time the kingdom gets rolling its DC 31, a duke would have at least a 41. This control DC is central to running a kingdom. If it does not increase than running the kingdom quickly becomes trivial. </p><p></p><p>In urban kingmaker, the PCs will control only 1 hex, ever. </p><p></p><p>Would increasing the DC for enemy city factions be more appropriate? </p><p>Other factions: (7) Technical ruler(king), Noble houses, Rebels, Organized crime, Street Gangs, Knightly Order, Fey. </p><p></p><p>Perhaps with a note saying that the DC can only increase by 1 per month. </p><p>(small kingdoms in original rules can only increase at this rate until they control 11 hexes) </p><p></p><p>Any other suggestions?</p><p><em></em></p><p><em>Edit: while enemy factions increase the control dc, so do allied factions!</em></p><p><em>allied factions also grant +2 BP to spend vs consumption, and you can trade with them +1 economy, and having allies increases your stability. in effect you are farming other factions, and treating them like hexes under your control.</em></p><p> <em></em></p><p><em>Groups that could be farmed: Actual Farmers, middle class erchants, peaceful city districts (3), orc tribe, ratmen tribe, each merchant houses (3 total) - growing to size 15 kingdom possible. </em></p><p><em>orcs and ratmen would never provide BP (like hexes that cannot be farmed), and you can either farm the king or the rebels (but not both) </em></p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 5900451, member: 16991"] I am still having a rules problem: In normal kingmaker the DC to control your country increases with each hex you control: It starts at DC 21 and by the time the kingdom gets rolling its DC 31, a duke would have at least a 41. This control DC is central to running a kingdom. If it does not increase than running the kingdom quickly becomes trivial. In urban kingmaker, the PCs will control only 1 hex, ever. Would increasing the DC for enemy city factions be more appropriate? Other factions: (7) Technical ruler(king), Noble houses, Rebels, Organized crime, Street Gangs, Knightly Order, Fey. Perhaps with a note saying that the DC can only increase by 1 per month. (small kingdoms in original rules can only increase at this rate until they control 11 hexes) Any other suggestions? [I] Edit: while enemy factions increase the control dc, so do allied factions! allied factions also grant +2 BP to spend vs consumption, and you can trade with them +1 economy, and having allies increases your stability. in effect you are farming other factions, and treating them like hexes under your control. Groups that could be farmed: Actual Farmers, middle class erchants, peaceful city districts (3), orc tribe, ratmen tribe, each merchant houses (3 total) - growing to size 15 kingdom possible. orcs and ratmen would never provide BP (like hexes that cannot be farmed), and you can either farm the king or the rebels (but not both) [/I] [/QUOTE]
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