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<blockquote data-quote="Tonester" data-source="post: 4365566" data-attributes="member: 71788"><p>This is the one I disagree with. The rules are pretty straight forward. If the DM allows a stealth check to be made at all, and it succeeds, they don't know which square to attack. That is the whole point of stealth. The monster lost sight/tracking of you and now doesn't know where you are. The topography of the map may allow the monster to make an educated guess based upon a character's speed and the surrounding terrain.</p><p></p><p>I think a lot of the Stealth stuff involves the DM trying to play through the eyes and awareness of a monster and not through the eyes of an all-seeing God looking down on a Battlefield.</p><p></p><p>Did the player have cover or concealment? Did they succeed in their stealth check and move to somewhere else with cover or concealment the entire time? If so, the observer doesn't know where they are. They may have a general idea of where they COULD be (based upon surrounding terrain, cover, shadows, lighting, etc). The observer could do a minor perception check to maybe get more "clues" that the DM would use in making that "educated guess" as he tries to play the role of the observer.</p><p></p><p>As a DM, this is what I would do.</p><p></p><p>Let us assume that there is low light throughout the room where combat is taking place except for the 2 corners where there is total darkness which takes up the 3 squares in each corner. A rogue is standing in dim light between the 2 corners with monsters in the middle of the room fighting defenders. A rogue decides to try and move stealthily on their next turn to one of the corners. Since the rogue has concealment from the low light, this would be permissable in my opinion.</p><p></p><p>On a monster's next turn... assuming they care about what happened to the rogue at all, they could use a minor action to make an active perception check. If it fails, I would actually try and "mimic" what a monster would do or think. I knew someone was there and now they are gone. They couldn't be too far away. I would look at the places that are 3-5 squares away from where the player use to be... which happens to be the 2 dark corners. Since I have 2 possibilities, I would pick 1 of the 2 corners randomly (since I failed my active check). As DM, I obviously know where the player is, but you have to do things randomly to simulate someone who does not know.</p><p></p><p>Now, if I had succeeded in an active check good enough to get a general direction, then I would randomly pick one of the 3 squares in whichever corner that represents the general direction that my check provided me. Again, despite knowing where the player is, it isn't exact so you would need to randomly simulate it.</p><p></p><p>This is how I would run my stuff anyway.</p></blockquote><p></p>
[QUOTE="Tonester, post: 4365566, member: 71788"] This is the one I disagree with. The rules are pretty straight forward. If the DM allows a stealth check to be made at all, and it succeeds, they don't know which square to attack. That is the whole point of stealth. The monster lost sight/tracking of you and now doesn't know where you are. The topography of the map may allow the monster to make an educated guess based upon a character's speed and the surrounding terrain. I think a lot of the Stealth stuff involves the DM trying to play through the eyes and awareness of a monster and not through the eyes of an all-seeing God looking down on a Battlefield. Did the player have cover or concealment? [B][/B]Did they succeed in their stealth check and move to somewhere else with cover or concealment the entire time? If so, the observer doesn't know where they are. They may have a general idea of where they COULD be (based upon surrounding terrain, cover, shadows, lighting, etc). The observer could do a minor perception check to maybe get more "clues" that the DM would use in making that "educated guess" as he tries to play the role of the observer. As a DM, this is what I would do. Let us assume that there is low light throughout the room where combat is taking place except for the 2 corners where there is total darkness which takes up the 3 squares in each corner. A rogue is standing in dim light between the 2 corners with monsters in the middle of the room fighting defenders. A rogue decides to try and move stealthily on their next turn to one of the corners. Since the rogue has concealment from the low light, this would be permissable in my opinion. On a monster's next turn... assuming they care about what happened to the rogue at all, they could use a minor action to make an active perception check. If it fails, I would actually try and "mimic" what a monster would do or think. I knew someone was there and now they are gone. They couldn't be too far away. I would look at the places that are 3-5 squares away from where the player use to be... which happens to be the 2 dark corners. Since I have 2 possibilities, I would pick 1 of the 2 corners randomly (since I failed my active check). As DM, I obviously know where the player is, but you have to do things randomly to simulate someone who does not know. Now, if I had succeeded in an active check good enough to get a general direction, then I would randomly pick one of the 3 squares in whichever corner that represents the general direction that my check provided me. Again, despite knowing where the player is, it isn't exact so you would need to randomly simulate it. This is how I would run my stuff anyway. [/QUOTE]
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