Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What might 'hidden from view' mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ryryguy" data-source="post: 4367227" data-attributes="member: 64945"><p>vonklaude,</p><p> </p><p>I guess this is an expansion of your answer to my query in your previous Stealth thread. (I had to jump back a bit to find that, it scrolled pretty far off the front page.)</p><p> </p><p>I think you've described a fairly good way to handle this. I definitely agree that Stealth should not make a character effectively invisible. (I didn't mean to imply that I thought it should in my query in the other thread, btw.) Basically you're suggesting the stealthed character should be targetable as normal, with no benefits to his defense apart from the cover/concealment he's already enjoying.</p><p> </p><p>I do think the "fluff" is starting to get pretty strained at this point. An enemy who finds you with an active Perception check and "calls out" to his buddies, a scenario mentioned by Mearls and also I believe in your previous thread - he's cancelling out the Stealth-granted CA, right, not pinpointing location. So what is he calling out now? Not, "Hey! He's over here behind this chair!" but "Hey! He's holding the knife down low... and he's actually getting ready to attack Frank, not Joe like it seems!" Ok, yeah... it still may work pretty well as a matter of rules at the table, but the fluff is definitely starting to get kind of weird.</p><p> </p><p>Another thing, the point about if the enemy can't see then maybe he does lose location of the Stealthed guy. This could also apply if the Stealthed guy ducked behind total cover or concealment. In this case, if the Stealthed guy moved into a simple cover/concealment square that is in sight, successfully using Stealth for the move, does the enemy now pick up his location again, reverting to "Stealth just grants CA" again? I guess I'd probably play no, once he managed to "break contact", it takes the Perception check or something else breaking the stealth to reveal his location again. Interestingly, this is how some of the people with stricter interpretation of Stealth seem to play it - but they go on to add that if you don't break contact, then Stealth in combat after you've been revealed effectively does nothing. No CA.</p></blockquote><p></p>
[QUOTE="ryryguy, post: 4367227, member: 64945"] vonklaude, I guess this is an expansion of your answer to my query in your previous Stealth thread. (I had to jump back a bit to find that, it scrolled pretty far off the front page.) I think you've described a fairly good way to handle this. I definitely agree that Stealth should not make a character effectively invisible. (I didn't mean to imply that I thought it should in my query in the other thread, btw.) Basically you're suggesting the stealthed character should be targetable as normal, with no benefits to his defense apart from the cover/concealment he's already enjoying. I do think the "fluff" is starting to get pretty strained at this point. An enemy who finds you with an active Perception check and "calls out" to his buddies, a scenario mentioned by Mearls and also I believe in your previous thread - he's cancelling out the Stealth-granted CA, right, not pinpointing location. So what is he calling out now? Not, "Hey! He's over here behind this chair!" but "Hey! He's holding the knife down low... and he's actually getting ready to attack Frank, not Joe like it seems!" Ok, yeah... it still may work pretty well as a matter of rules at the table, but the fluff is definitely starting to get kind of weird. Another thing, the point about if the enemy can't see then maybe he does lose location of the Stealthed guy. This could also apply if the Stealthed guy ducked behind total cover or concealment. In this case, if the Stealthed guy moved into a simple cover/concealment square that is in sight, successfully using Stealth for the move, does the enemy now pick up his location again, reverting to "Stealth just grants CA" again? I guess I'd probably play no, once he managed to "break contact", it takes the Perception check or something else breaking the stealth to reveal his location again. Interestingly, this is how some of the people with stricter interpretation of Stealth seem to play it - but they go on to add that if you don't break contact, then Stealth in combat after you've been revealed effectively does nothing. No CA. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What might 'hidden from view' mean?
Top