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General Tabletop Discussion
*TTRPGs General
What minor worldbuilding details have you added to your campaign world?
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<blockquote data-quote="Roadkill101" data-source="post: 3319762" data-attributes="member: 30952"><p>Anymore I use a homebrew setting. It's been influnced by Robert Jordan's "Wheel of Time" series, such that magic and hi-tech can co-exist side by side, where one can bolster the other. Some places are heavy in magic use, some places are heavy in tech use, some places balance the two, while in yet even more places the use of one or the other ot both are shunned/feared and mistrusted.</p><p></p><p>Magic is skill that is semi-psionic (a mind over matter concept) in outlook. It is broken down into eight different schools that must be learned to produce various spell effects. Some of the schools overlap to various degree's.</p><p></p><p>Most intelligent races other than human (i.e. demi-humans and humanoids) are mutations of human stock. Such mutants come from either a lab (scientific and/or magical), or have evolved naturally due to some form of long term (think generations) radiation exposure. Interbreeding is not possible between the races (no half anythings).</p><p></p><p>The universe was created by on over-deity who in turn created the other deities (for a single pantheon totalling nine). The next two most powerful deities have been exiled and only a true priest may speak their names without fear of being paid a visit by a divine agent. All of the deities are neutral in outlook with various sub-aspects of good/evil and law/chaos.</p><p></p><p>A day is thirty hours long. A month consists of five, seven day weeks (always thirty-five days). Equinoxes and solstices (two each) fall on the third day of a five day Holyweek, that is always between months. There is no leap year.</p><p></p><p>BTW, this is not run using any form of D20 based systems.</p></blockquote><p></p>
[QUOTE="Roadkill101, post: 3319762, member: 30952"] Anymore I use a homebrew setting. It's been influnced by Robert Jordan's "Wheel of Time" series, such that magic and hi-tech can co-exist side by side, where one can bolster the other. Some places are heavy in magic use, some places are heavy in tech use, some places balance the two, while in yet even more places the use of one or the other ot both are shunned/feared and mistrusted. Magic is skill that is semi-psionic (a mind over matter concept) in outlook. It is broken down into eight different schools that must be learned to produce various spell effects. Some of the schools overlap to various degree's. Most intelligent races other than human (i.e. demi-humans and humanoids) are mutations of human stock. Such mutants come from either a lab (scientific and/or magical), or have evolved naturally due to some form of long term (think generations) radiation exposure. Interbreeding is not possible between the races (no half anythings). The universe was created by on over-deity who in turn created the other deities (for a single pantheon totalling nine). The next two most powerful deities have been exiled and only a true priest may speak their names without fear of being paid a visit by a divine agent. All of the deities are neutral in outlook with various sub-aspects of good/evil and law/chaos. A day is thirty hours long. A month consists of five, seven day weeks (always thirty-five days). Equinoxes and solstices (two each) fall on the third day of a five day Holyweek, that is always between months. There is no leap year. BTW, this is not run using any form of D20 based systems. [/QUOTE]
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What minor worldbuilding details have you added to your campaign world?
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