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General Tabletop Discussion
*TTRPGs General
What minor worldbuilding details have you added to your campaign world?
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<blockquote data-quote="Nifft" data-source="post: 3320269" data-attributes="member: 6562"><p>Arcane marks cannot be faked. They are as specific as fingerprints, and protected by the goddess of magic and law.</p><p></p><p>Dragons run the banks. If you want to keep your money from being stolen, you give it to a dragon, and he sits on it. In return, you get paper with his arcane mark on it (called "dragon chit" by those who accept it, and something similar sounding by those who don't). Dragon chit is generally accepted within two day's flight from a dragon's home base, because the dragon will eat anyone who refuses to accept his currency.</p><p></p><p>Dragons also eat anyone attempting to set up a money lending service. Half-dragon loan sharks are tolerated... barely.</p><p></p><p>Magic items are sold via auction, just like fine art is in our world. There are two competing auction houses run by two of the kingdom's great noble families. Magic items are big business.</p><p></p><p>Mortals cannot lie in Celestial; any oath made in Infernal is eternally binding; just knowing Abyssal gives you a -2 penalty on saves vs. Demons' spell-like abilities.</p><p></p><p>Lower-planar beings are often summoned and compacted into armed service by mortals; the profession of mercenary is very common on the lower planes.</p><p></p><p>It is believed that the Ethereal plane is the past; the Shadow plane is the future.</p><p></p><p>It is believed that when you die, your spirit lingers on the Ethereal plane so long as you are remembered by someone. So, it is important to keep the songs of your ancestors alive.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3320269, member: 6562"] Arcane marks cannot be faked. They are as specific as fingerprints, and protected by the goddess of magic and law. Dragons run the banks. If you want to keep your money from being stolen, you give it to a dragon, and he sits on it. In return, you get paper with his arcane mark on it (called "dragon chit" by those who accept it, and something similar sounding by those who don't). Dragon chit is generally accepted within two day's flight from a dragon's home base, because the dragon will eat anyone who refuses to accept his currency. Dragons also eat anyone attempting to set up a money lending service. Half-dragon loan sharks are tolerated... barely. Magic items are sold via auction, just like fine art is in our world. There are two competing auction houses run by two of the kingdom's great noble families. Magic items are big business. Mortals cannot lie in Celestial; any oath made in Infernal is eternally binding; just knowing Abyssal gives you a -2 penalty on saves vs. Demons' spell-like abilities. Lower-planar beings are often summoned and compacted into armed service by mortals; the profession of mercenary is very common on the lower planes. It is believed that the Ethereal plane is the past; the Shadow plane is the future. It is believed that when you die, your spirit lingers on the Ethereal plane so long as you are remembered by someone. So, it is important to keep the songs of your ancestors alive. Cheers, -- N [/QUOTE]
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Community
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*TTRPGs General
What minor worldbuilding details have you added to your campaign world?
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