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General Tabletop Discussion
*TTRPGs General
What mods would I make to sustain a long-term campaign?
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<blockquote data-quote="Oni" data-source="post: 427567" data-attributes="member: 380"><p>Here is an idea (based off another failed idea) that might give a more organic feel to the progression of the game (in that the better you get at something the longer it take for you to make another significant advance in skill level) and slow down the advancement rate. </p><p></p><p>take a look at the standard progression of levels form 1-20 and then set down a precentage next to it. The higher level the lower the percentage. That is how much xp they get from from the xp given. For instance at first level they might earn 100% (to help get them over that initial fragile hump) and then at 7 level they may be earning 65% of the xp given, and then by 13 level they may be down to 45% of xp given. </p><p></p><p>While the standard progression might slow down a little as you get to higher levels, this will make it much more pronounced. Warning, this is just off the top of my head so I've no clue how it would pan out in practise.</p></blockquote><p></p>
[QUOTE="Oni, post: 427567, member: 380"] Here is an idea (based off another failed idea) that might give a more organic feel to the progression of the game (in that the better you get at something the longer it take for you to make another significant advance in skill level) and slow down the advancement rate. take a look at the standard progression of levels form 1-20 and then set down a precentage next to it. The higher level the lower the percentage. That is how much xp they get from from the xp given. For instance at first level they might earn 100% (to help get them over that initial fragile hump) and then at 7 level they may be earning 65% of the xp given, and then by 13 level they may be down to 45% of xp given. While the standard progression might slow down a little as you get to higher levels, this will make it much more pronounced. Warning, this is just off the top of my head so I've no clue how it would pan out in practise. [/QUOTE]
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What mods would I make to sustain a long-term campaign?
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