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*TTRPGs General
What mods would I make to sustain a long-term campaign?
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<blockquote data-quote="Kyramus" data-source="post: 428464" data-attributes="member: 7072"><p><strong>9</strong></p><p></p><p>Another few things to take into account.</p><p></p><p>1) When pc's die and get raised from the dead, they loose a level.</p><p>2) certain undead creatures that bestow negative levels as part of their attacks, instead of allowing the fortitude save, just remove the fortitude save and let the negative level stay. gives the characters a longer way to get levels back and causes the game to prolong longer.</p><p>3) Enervation and energy drain. Both spells temporarily bestow negative energy levels. Leave energy drain as level 9 to remove 2d4 levels perm, only a wish can return these levels. Enervation permanently removes 1d4 levels and can be removed by limited wish or wish. Because of the permanent nature of energy drain, I suggest bringing enervation from level 4 to level 6.</p><p>4) Watch the alignment of each character, if they do not role play the character the right way, decrease XP. The PC's can always decide to change alignment, but a LG running around breaking the law shouldn't get exp for the kills that he does while doing so. I'd say he would get maybe 10% of the xp for those encounters. It gives more roleplaying for the players since they get to make "mistakes" as they grow into their character. </p><p>5) Make sure each character has a deity that they worship. IF the character does something that is against that deity's ethos, then deduce xp award for it. Clerics and Paladins would probably loose their powers til they atone or do penance, but the rest of the group would need some sort of penalty as well. A ranger of Solonor Thelandira that decides to capitalize more on his melee weapons and never use his bow, would make him frown. If the ranger then never use tracking and the hunting instinct, he would frown more. If the ranger went hunting and killed the Alpha male of the pack instead of the law of the wild which is the old and the rogue animals, the ranger might find that he doesn't gain any more exp until he makes peace with Solonor. (that's just an example)</p><p></p><p>Hope that helps some more in .... slowing down the players for a long frequent game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kyramus, post: 428464, member: 7072"] [b]9[/b] Another few things to take into account. 1) When pc's die and get raised from the dead, they loose a level. 2) certain undead creatures that bestow negative levels as part of their attacks, instead of allowing the fortitude save, just remove the fortitude save and let the negative level stay. gives the characters a longer way to get levels back and causes the game to prolong longer. 3) Enervation and energy drain. Both spells temporarily bestow negative energy levels. Leave energy drain as level 9 to remove 2d4 levels perm, only a wish can return these levels. Enervation permanently removes 1d4 levels and can be removed by limited wish or wish. Because of the permanent nature of energy drain, I suggest bringing enervation from level 4 to level 6. 4) Watch the alignment of each character, if they do not role play the character the right way, decrease XP. The PC's can always decide to change alignment, but a LG running around breaking the law shouldn't get exp for the kills that he does while doing so. I'd say he would get maybe 10% of the xp for those encounters. It gives more roleplaying for the players since they get to make "mistakes" as they grow into their character. 5) Make sure each character has a deity that they worship. IF the character does something that is against that deity's ethos, then deduce xp award for it. Clerics and Paladins would probably loose their powers til they atone or do penance, but the rest of the group would need some sort of penalty as well. A ranger of Solonor Thelandira that decides to capitalize more on his melee weapons and never use his bow, would make him frown. If the ranger then never use tracking and the hunting instinct, he would frown more. If the ranger went hunting and killed the Alpha male of the pack instead of the law of the wild which is the old and the rogue animals, the ranger might find that he doesn't gain any more exp until he makes peace with Solonor. (that's just an example) Hope that helps some more in .... slowing down the players for a long frequent game. :) [/QUOTE]
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What mods would I make to sustain a long-term campaign?
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