Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What module are you running?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garnfellow" data-source="post: 3234252" data-attributes="member: 1223"><p>I've been running a conversion of good old D1-2-3; the PCs should reach the Vault of the Drow tonight.</p><p></p><p>This is the first time I've ever run the D series, though I have wanted to do this for 22+ years. We're having plenty of fun, but I am beginning to wonder if this adventure is actually an example of one that reads great but plays bad. </p><p></p><p>There are all sorts of wonderful descriptive passages in the original text -- the eerie underworld setting, the alien shrine of the kuo-toa, the bustling and decadent city of Erelhei Cinlu. And I am totally down with the concept that these modules are not so much focused adventures but the skeleton of an open-ended campaign setting. To that end, I have prepped myself for plenty of improvisation in order to allow the PCs the ability to "go off the map," should they wish. I have adventure hooks galore at the ready.</p><p></p><p>The problem is, the basic premise of the setting is an extremely hostile environment teeming with a very evil, resourceful, and powerful (if factious and chaotic) enemy. An enemy that is probably aware that the PCs are on the way. An enemy that has had their bad-assedness built up for months and months.</p><p></p><p>Given this backstory, there's very little to encourage a reasonable player to take their time and "see the sights" of either D1 or D2. My players have a very healthy respect for the dark elves and are determined to march straight and swiftly for Erelhei-Cinlu, sack the Eilserv estate, and get the heck out. They didn't want to mess with troglodyte warrens or kuo-toan shrines. They were more than happy to quickly push through both areas, keeping a low profile all the way. In their mind, the less action, the better.</p><p></p><p>So, after 6 months of running G 1-2-3, they blew through D1 and D2 in about 3 sessions. Considering the amount of work required to convert those modules, I am rightfully wondering if the effort was justified. Hopefully I can stretch D3 out for 3 or 4 more sessions to get some value out of them.</p><p></p><p>From what I can gather through reading old-timer forums like Dragonsfoot, or even EGG himself recalling his experience, it sounds like it's pretty common for players of the D series to just hustle through the whole thing (and miss most of the "good" parts).</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 3234252, member: 1223"] I've been running a conversion of good old D1-2-3; the PCs should reach the Vault of the Drow tonight. This is the first time I've ever run the D series, though I have wanted to do this for 22+ years. We're having plenty of fun, but I am beginning to wonder if this adventure is actually an example of one that reads great but plays bad. There are all sorts of wonderful descriptive passages in the original text -- the eerie underworld setting, the alien shrine of the kuo-toa, the bustling and decadent city of Erelhei Cinlu. And I am totally down with the concept that these modules are not so much focused adventures but the skeleton of an open-ended campaign setting. To that end, I have prepped myself for plenty of improvisation in order to allow the PCs the ability to "go off the map," should they wish. I have adventure hooks galore at the ready. The problem is, the basic premise of the setting is an extremely hostile environment teeming with a very evil, resourceful, and powerful (if factious and chaotic) enemy. An enemy that is probably aware that the PCs are on the way. An enemy that has had their bad-assedness built up for months and months. Given this backstory, there's very little to encourage a reasonable player to take their time and "see the sights" of either D1 or D2. My players have a very healthy respect for the dark elves and are determined to march straight and swiftly for Erelhei-Cinlu, sack the Eilserv estate, and get the heck out. They didn't want to mess with troglodyte warrens or kuo-toan shrines. They were more than happy to quickly push through both areas, keeping a low profile all the way. In their mind, the less action, the better. So, after 6 months of running G 1-2-3, they blew through D1 and D2 in about 3 sessions. Considering the amount of work required to convert those modules, I am rightfully wondering if the effort was justified. Hopefully I can stretch D3 out for 3 or 4 more sessions to get some value out of them. From what I can gather through reading old-timer forums like Dragonsfoot, or even EGG himself recalling his experience, it sounds like it's pretty common for players of the D series to just hustle through the whole thing (and miss most of the "good" parts). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What module are you running?
Top