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<blockquote data-quote="Voadam" data-source="post: 3235858" data-attributes="member: 2209"><p>I'm running two games.</p><p></p><p>In my high level dwarven veangance game it is mid way through Lord of the Iron Fortress in a 3.5 game. I changed the metaphysics of the Oultands, the makeup of the Planar city of Rigus, had planar plots setting up Bation of Souls, Oathbound stuff, one of the player's wanting to eventually get a good dragon mount as a champion of his god, Banewarrens tie-ins, Hellish politics of both Archduke and cult level levels, multiple murder investigations, an invasion of the city, Rigus politics, drow politics, and created a Lothian, druidic, and dwarven tie-in plot.</p><p></p><p>I have used different monsters, expanded hugely on the module's skeletal plot, tied it into other campaign issues, and developed lots of stuff that is only hinted at in the module.</p><p></p><p>My other game is a house ruled 3.5 Wildwood campaign. Since this is a pbp game here I ask my players not to read the following [SBLOCK]I'm planning on using elements of Lost Island of Castanimir and Transmuter's Last Touch both modified for a crashed magic/psionic/tech ship recently awakened in Wildwood by stange eldritch energies. Humanoid foes are all goblins and one simulacrum wizard will be a deranged warforged, though I haven't decided on exact class yet.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Voadam, post: 3235858, member: 2209"] I'm running two games. In my high level dwarven veangance game it is mid way through Lord of the Iron Fortress in a 3.5 game. I changed the metaphysics of the Oultands, the makeup of the Planar city of Rigus, had planar plots setting up Bation of Souls, Oathbound stuff, one of the player's wanting to eventually get a good dragon mount as a champion of his god, Banewarrens tie-ins, Hellish politics of both Archduke and cult level levels, multiple murder investigations, an invasion of the city, Rigus politics, drow politics, and created a Lothian, druidic, and dwarven tie-in plot. I have used different monsters, expanded hugely on the module's skeletal plot, tied it into other campaign issues, and developed lots of stuff that is only hinted at in the module. My other game is a house ruled 3.5 Wildwood campaign. Since this is a pbp game here I ask my players not to read the following [SBLOCK]I'm planning on using elements of Lost Island of Castanimir and Transmuter's Last Touch both modified for a crashed magic/psionic/tech ship recently awakened in Wildwood by stange eldritch energies. Humanoid foes are all goblins and one simulacrum wizard will be a deranged warforged, though I haven't decided on exact class yet.[/SBLOCK] [/QUOTE]
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