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<blockquote data-quote="RFisher" data-source="post: 3244351" data-attributes="member: 3608"><p>I'd sworn off running modules since <em>The Sunless Citadel</em>. I'd never really had a satisfactory experience running a module. I'd decided to only read them to steal ideas. But my group asked me to run them through one of the classic modules I'd been collecting.</p><p></p><p>We went through B4 <em>The Lost City</em>, which went well, & now we're doing X1 <em>Isle of Dread</em>. I'm really enjoying trying to play the "wilderness" game described by the Expert set & X1. I call it "hexploration". It feels almost like classic Traveller in some ways.</p><p></p><p>I guess my main difficulties are:</p><p></p><ul> <li data-xf-list-type="ul">I seem to find it hard to play someone else's NPCs.</li> <li data-xf-list-type="ul">The X1 map <em>really</em> needs hex numbers.</li> </ul><p></p><p>But, it's going good. (...but maybe only because I've lowered my expectations of what I should expect from my running of modules. (^_^))</p></blockquote><p></p>
[QUOTE="RFisher, post: 3244351, member: 3608"] I'd sworn off running modules since [i]The Sunless Citadel[/i]. I'd never really had a satisfactory experience running a module. I'd decided to only read them to steal ideas. But my group asked me to run them through one of the classic modules I'd been collecting. We went through B4 [i]The Lost City[/i], which went well, & now we're doing X1 [i]Isle of Dread[/i]. I'm really enjoying trying to play the "wilderness" game described by the Expert set & X1. I call it "hexploration". It feels almost like classic Traveller in some ways. I guess my main difficulties are: [list] [*]I seem to find it hard to play someone else's NPCs. [*]The X1 map [i]really[/i] needs hex numbers. [/list] But, it's going good. (...but maybe only because I've lowered my expectations of what I should expect from my running of modules. (^_^)) [/QUOTE]
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