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<blockquote data-quote="Wycen" data-source="post: 3244895" data-attributes="member: 13732"><p>I've been running a high level campaign for a year now. We started at 16th level and are now at 18th level, (I slowed the progression down, but will stop that as we continue into the final "chapter").</p><p></p><p>In that year my group has touched a large number of adventures. They can't seem to clear out anything completely, not that they should, but sometimes they <em>should.</em> </p><p></p><p>I've used the Chamber of Antiquities from Dungeon. Then The Clockwork Fortress from Dungeon. Then The Stink from Dungeon, boosted to meet their level. Then the first level of Return to Castle Maure, The Great Hall, from Dungeon, which lead to the interior of the Temple of Set from Necropolis. Then the Crumbling Hall of the Frost Giant Jarl was morphed into the Bronze Halls of the Fire Giant King which lead into Hellfire Mountain in Dungeon. Their next stop will be the Tomb of the Sphinx Queen by Goodman Games. </p><p></p><p>Of course, in between I've pilfered a FR vampire location, an abandoned house, and Warduke from Dungeon magazines. Also at least 2 adventures from the WoTC site. Oh yeah, the Vanderborn estate from the Bullywug Gambit.</p><p></p><p>I discovered I needed to carry around one of those short adventures from WoTC because I can't anticipate what my players might do. Meshing things up on the fly is something they are forcing me to get better at.</p></blockquote><p></p>
[QUOTE="Wycen, post: 3244895, member: 13732"] I've been running a high level campaign for a year now. We started at 16th level and are now at 18th level, (I slowed the progression down, but will stop that as we continue into the final "chapter"). In that year my group has touched a large number of adventures. They can't seem to clear out anything completely, not that they should, but sometimes they [I]should.[/I] I've used the Chamber of Antiquities from Dungeon. Then The Clockwork Fortress from Dungeon. Then The Stink from Dungeon, boosted to meet their level. Then the first level of Return to Castle Maure, The Great Hall, from Dungeon, which lead to the interior of the Temple of Set from Necropolis. Then the Crumbling Hall of the Frost Giant Jarl was morphed into the Bronze Halls of the Fire Giant King which lead into Hellfire Mountain in Dungeon. Their next stop will be the Tomb of the Sphinx Queen by Goodman Games. Of course, in between I've pilfered a FR vampire location, an abandoned house, and Warduke from Dungeon magazines. Also at least 2 adventures from the WoTC site. Oh yeah, the Vanderborn estate from the Bullywug Gambit. I discovered I needed to carry around one of those short adventures from WoTC because I can't anticipate what my players might do. Meshing things up on the fly is something they are forcing me to get better at. [/QUOTE]
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