Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What module would you use to start a campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DDK" data-source="post: 561949" data-attributes="member: 6469"><p>After trying virtually every method under the sun in order to improve my DM'ing, and consequently having numerous disaster sessions, I'm now thoroughly entrenched in the "Wing it!" camp.</p><p></p><p>I think that, especially with 3rd ed., it's the best way to go because it frees up both your mind and your time. You can much more readily react and adapt to player mood and in-character actions. The mere fact that you aren't spending time referencing things whenever a PC goes into room #223a, means that there is a much more fluid feeling to the game and the players will also feel that their actions aren't entirely futile since what they do can affect the outcome to a much greater degree than if you are tied to a plot line.</p><p></p><p>Of course, reading through modules never hurts and can spur many ideas and can be called on in a pinch. But using them by wrote is definitely a bad option, IMO.</p><p></p><p>And all this is not to say there can't be a theme to your games or an overall goal. I just think that DM'ing on the fly allows for much more creativity, imagination and life to a game than does simply going by the book.</p><p></p><p>Steal their maps, their ideas, their characters, traps and treasures for sure, but ultimately I think you and your players will enjoy the game MUCH more if you just go with the flow and see what happens.</p></blockquote><p></p>
[QUOTE="DDK, post: 561949, member: 6469"] After trying virtually every method under the sun in order to improve my DM'ing, and consequently having numerous disaster sessions, I'm now thoroughly entrenched in the "Wing it!" camp. I think that, especially with 3rd ed., it's the best way to go because it frees up both your mind and your time. You can much more readily react and adapt to player mood and in-character actions. The mere fact that you aren't spending time referencing things whenever a PC goes into room #223a, means that there is a much more fluid feeling to the game and the players will also feel that their actions aren't entirely futile since what they do can affect the outcome to a much greater degree than if you are tied to a plot line. Of course, reading through modules never hurts and can spur many ideas and can be called on in a pinch. But using them by wrote is definitely a bad option, IMO. And all this is not to say there can't be a theme to your games or an overall goal. I just think that DM'ing on the fly allows for much more creativity, imagination and life to a game than does simply going by the book. Steal their maps, their ideas, their characters, traps and treasures for sure, but ultimately I think you and your players will enjoy the game MUCH more if you just go with the flow and see what happens. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What module would you use to start a campaign?
Top