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General Tabletop Discussion
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What modules have triggered an emotional reaction in you?
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<blockquote data-quote="Treebore" data-source="post: 1352807" data-attributes="member: 10177"><p>The party returned to Fairhill (Crucible of Freya) after deciding to spend 7 weeks in Reme making mighty compound bows. They found a group of caravan merchants burying the bodies of the nearly 400 townspeople. After some detective work doing heal checks to determine cause of death and searches fro other clues; they came to realize the undead monster they left sealed in the bottom of a nearby tower had somehow escaped and slain most of the townsfolk in their sleep. By the time the alarm had been raised most of the living had become undead minions, which easily overwhelmed what was left of the living.</p><p></p><p>One player cried, because several of the NPC's had become good "friends" which made them think of what it would be like to lose all of their real life friends. Another player got real mad about all the women and children (whom he had role played giving treats and horse rides to) being killed. The rest of the players made very obvious efforts to remind themselves they were only "pretend" people. They were all definitely very "bothered" by the town being wiped out because they took so long to come back and finish it. Especially when they found that some zombies had dug out of the tower foundation.</p><p></p><p>Unfortunately the final battle was rather anti-climatic because the cleric had consecrate going and rolled a 20 on their turn roll. Then they rolled well enough to effect the "lead" undead and his two lieutenants, one of whom was identifiable as the previous Captain of the guard because it had only one hand.</p><p></p><p>It was a slaughter from then on. Even though they toyed with the idea of trying to save the Captain. They opted on just putting his soul to rest. That particular dilemma is what made the final battle emotional.</p></blockquote><p></p>
[QUOTE="Treebore, post: 1352807, member: 10177"] The party returned to Fairhill (Crucible of Freya) after deciding to spend 7 weeks in Reme making mighty compound bows. They found a group of caravan merchants burying the bodies of the nearly 400 townspeople. After some detective work doing heal checks to determine cause of death and searches fro other clues; they came to realize the undead monster they left sealed in the bottom of a nearby tower had somehow escaped and slain most of the townsfolk in their sleep. By the time the alarm had been raised most of the living had become undead minions, which easily overwhelmed what was left of the living. One player cried, because several of the NPC's had become good "friends" which made them think of what it would be like to lose all of their real life friends. Another player got real mad about all the women and children (whom he had role played giving treats and horse rides to) being killed. The rest of the players made very obvious efforts to remind themselves they were only "pretend" people. They were all definitely very "bothered" by the town being wiped out because they took so long to come back and finish it. Especially when they found that some zombies had dug out of the tower foundation. Unfortunately the final battle was rather anti-climatic because the cleric had consecrate going and rolled a 20 on their turn roll. Then they rolled well enough to effect the "lead" undead and his two lieutenants, one of whom was identifiable as the previous Captain of the guard because it had only one hand. It was a slaughter from then on. Even though they toyed with the idea of trying to save the Captain. They opted on just putting his soul to rest. That particular dilemma is what made the final battle emotional. [/QUOTE]
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What modules have triggered an emotional reaction in you?
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