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What Modules Have you DM'd?
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<blockquote data-quote="JonnyP71" data-source="post: 6827005" data-attributes="member: 6788862"><p>Nothing wrong at all with stealing ideas, some of those in the 1E AD&D modules were great. The traps in C1 and S1 will have inspired a whole generation of DMs and I would encourage those who are newer to the hobby to have a read of those 2 classics and plunder away.... though maybe tone the ones from S1 down a little if they want their players to have a chance of getting out alive (/evilgrin)</p><p></p><p>It's easy to pick up elements from some of the better modules and drop them into a campaign with only a few tweaks.... </p><p></p><p>The Forbidden City from I1 can be dropped inside any dormant volcano in your world. </p><p>Are your party in a fishing port? Then why not plunder U1 and introduce a smuggling ring?</p><p>Crossing a desert? B4 The Lost City can be put in any desert environment!</p><p>X1 The Isle of Dread can be a mysterious island in any ocean!</p><p>And X2 Castle Amber can be put almost anywhere, as the castle is on another plane.</p><p></p><p></p><p>My 5E group are playing a Forgotten Realms based game and have just reached a major city. I've spent a few hours annotating L2 The Assassin's Knot, changed the deities to fit, reworked the map to be a docks district of the city, converted key NPCs to 5E rules, and we will be playing that tomorrow. That should make for a great change of pace.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 6827005, member: 6788862"] Nothing wrong at all with stealing ideas, some of those in the 1E AD&D modules were great. The traps in C1 and S1 will have inspired a whole generation of DMs and I would encourage those who are newer to the hobby to have a read of those 2 classics and plunder away.... though maybe tone the ones from S1 down a little if they want their players to have a chance of getting out alive (/evilgrin) It's easy to pick up elements from some of the better modules and drop them into a campaign with only a few tweaks.... The Forbidden City from I1 can be dropped inside any dormant volcano in your world. Are your party in a fishing port? Then why not plunder U1 and introduce a smuggling ring? Crossing a desert? B4 The Lost City can be put in any desert environment! X1 The Isle of Dread can be a mysterious island in any ocean! And X2 Castle Amber can be put almost anywhere, as the castle is on another plane. My 5E group are playing a Forgotten Realms based game and have just reached a major city. I've spent a few hours annotating L2 The Assassin's Knot, changed the deities to fit, reworked the map to be a docks district of the city, converted key NPCs to 5E rules, and we will be playing that tomorrow. That should make for a great change of pace. [/QUOTE]
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