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What modules should come out sooner rather than later? [Poll]
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<blockquote data-quote="Dedekind" data-source="post: 5951386" data-attributes="member: 63968"><p>With 69 voters, I guess we can analyze the results.</p><p></p><p>Caveat: We've already discussed that some of us are thinking "sooner in playtest" rather than "sooner in final release." I fall in the latter camp, though I don't really think that changes the interpretation below.</p><p></p><p><strong>Salient points to me:</strong></p><p></p><p>1) Top three are Tactical (65%), Alternate magic(54%), and Exploration (54%). The first two don't surprise me, but Exploration does. In your minds, what does that include, exactly? (Or is it really just a skill module?) Why must it be "sooner rather than later"?</p><p></p><p>2) Next two most popular are Strongholds/minions and Alternate hit point/healing. A lot of discussion about alternate hit points in other threads, but the Stronghold/minion system seems to attract less attention. I utilized followers (NPCs of some power doing your bidding) in 2e and 3e, but that didn't get a huge vote. Why Strongholds? Is this purely flavor? Or are you envisioning a Birthright-like system? Why must it be "sooner rather than later"?</p><p></p><p>3) The least popular was "Alignment with mechanical effects." I'm a little surprised because there has been a fair amount of discussion on this. Is it the "mechanical effects" part that drove people away or do we just want alignment as a roleplaying device? Or is it just that this can come later?</p><p></p><p>4) Finally, changing character complexity has received so much attention, but only got modest votes. Is this because you think it should be Core? Or do you lump Tactical in with Character Complexity? Or is this just nebulously defined and doesn't attract attention as an option? (IOW, you were a victim of my poorly worded poll?) Or is it just that this can come later?</p></blockquote><p></p>
[QUOTE="Dedekind, post: 5951386, member: 63968"] With 69 voters, I guess we can analyze the results. Caveat: We've already discussed that some of us are thinking "sooner in playtest" rather than "sooner in final release." I fall in the latter camp, though I don't really think that changes the interpretation below. [B]Salient points to me:[/B] 1) Top three are Tactical (65%), Alternate magic(54%), and Exploration (54%). The first two don't surprise me, but Exploration does. In your minds, what does that include, exactly? (Or is it really just a skill module?) Why must it be "sooner rather than later"? 2) Next two most popular are Strongholds/minions and Alternate hit point/healing. A lot of discussion about alternate hit points in other threads, but the Stronghold/minion system seems to attract less attention. I utilized followers (NPCs of some power doing your bidding) in 2e and 3e, but that didn't get a huge vote. Why Strongholds? Is this purely flavor? Or are you envisioning a Birthright-like system? Why must it be "sooner rather than later"? 3) The least popular was "Alignment with mechanical effects." I'm a little surprised because there has been a fair amount of discussion on this. Is it the "mechanical effects" part that drove people away or do we just want alignment as a roleplaying device? Or is it just that this can come later? 4) Finally, changing character complexity has received so much attention, but only got modest votes. Is this because you think it should be Core? Or do you lump Tactical in with Character Complexity? Or is this just nebulously defined and doesn't attract attention as an option? (IOW, you were a victim of my poorly worded poll?) Or is it just that this can come later? [/QUOTE]
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What modules should come out sooner rather than later? [Poll]
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