Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
What monster abilities do you hate and why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5211594" data-attributes="member: 4937"><p>As a DM...</p><p></p><p>1) Any ability that involves an absolute effect. Improved Grab is a case in point, but I'm also not a fan of Immunity to Fire and similar effects. The problem with them is that they tend to create situations where specific effects are uncounterable except by specific other effects. This makes balance hard.</p><p>2) Save or Instant death effects. These are just really hard to balance. You don't dare bring them into play until the PC's are virtually immune anyway, because then they are no fun. The other usage of these effects is to put them somewhere behind a lot of hints not to go this way, but then you have problems of players thinking you are using reverse pyschology, or simply being naturally curious and wanting to 'see what would happen'.</p><p>3) Teleport at will: This has always been a problimatic power on a conceptual level. For creatures that have it, you wonder why they bother with combat at all.</p><p>4) Summoning/Shapechange: Just because they slow the game down so much.</p><p></p><p>As a player...</p><p>1) Ability Damage: Just because its so hard to track all the changes.</p><p>2) Level Drain: Again, just because its so hard to track all the changes.</p><p>3) Permanent Maiming: There isn't much that does this in any edition but there are a few things, and anything that effects your character sheet which cannot be recovered (or cannot be recovered by less than a wish) is just like permenent character death without the clean grieving.</p><p>4) Incorporeal: This is just such a huge advantage for the monster its scary.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5211594, member: 4937"] As a DM... 1) Any ability that involves an absolute effect. Improved Grab is a case in point, but I'm also not a fan of Immunity to Fire and similar effects. The problem with them is that they tend to create situations where specific effects are uncounterable except by specific other effects. This makes balance hard. 2) Save or Instant death effects. These are just really hard to balance. You don't dare bring them into play until the PC's are virtually immune anyway, because then they are no fun. The other usage of these effects is to put them somewhere behind a lot of hints not to go this way, but then you have problems of players thinking you are using reverse pyschology, or simply being naturally curious and wanting to 'see what would happen'. 3) Teleport at will: This has always been a problimatic power on a conceptual level. For creatures that have it, you wonder why they bother with combat at all. 4) Summoning/Shapechange: Just because they slow the game down so much. As a player... 1) Ability Damage: Just because its so hard to track all the changes. 2) Level Drain: Again, just because its so hard to track all the changes. 3) Permanent Maiming: There isn't much that does this in any edition but there are a few things, and anything that effects your character sheet which cannot be recovered (or cannot be recovered by less than a wish) is just like permenent character death without the clean grieving. 4) Incorporeal: This is just such a huge advantage for the monster its scary. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What monster abilities do you hate and why?
Top