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What Monsters Are Commonly Used In Your Game?
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<blockquote data-quote="Aries_Omega" data-source="post: 3313756" data-attributes="member: 15693"><p>I have Goblins, Orc and Bugbears oh my! In my world humans are VERY dominant. Anything not human is considered lower then an animal...it has no soul. It was only in the last 100 years or so that elves, dwarves and other stereotypical "good" races were upgraded to having a soul. </p><p></p><p>I did come up with a strange monster to try my hand at monster creation once. I made a half green dragon rust monster named Atroxio the Iron Horror. Here he is...feel free to use him...if you piss off your players with it tell them that AriesOmega sends his regards. If you use him email me at AriesOmega at gmail dot com and let me know how it went.</p><p></p><p>*--------------------------------------------------------------------------------------*</p><p>Atroxio the Iron Horror is a unique creature. He is a Half-Green Dragon Rust Monster. Like other dragons he covets treasure and hoards what he can except iron, which he feeds on. He eats humanoids not for sustenance but for the sheer pleasure of them squirming and screaming. He is somewhat more intelligent then an animal and does not speak but understands Common.</p><p></p><p>Atroxio generally sits in the back of his cavern and will attack intruders that enter using his rust ability while using his claws and bite to disarm them as well. He uses his breath weapon if he is losing since he doesn't want to destroy gold and other non-iron valuables.</p><p></p><p>DM NOTES: The stats presented here represented are using the alternative Vitality Points/Wound Points and Armor as DR from Unearthed Arcana.</p><p></p><p></p><p>Medium Dragon; Int +3 (+3 Dex); AC 21 (+3 Dex, +8 natural), 13 touch, 14 flat-footed; DR 1/- (1/- natural); Spd 40 ft (8 spaces); VP/WP 37/15; VD 5d10+10; Atk +7 melee (1d4) 2 claws, +3 melee touch (rust) antennae or +3 melee touch (rust) antennae and +5 melee (1d6) bite; Grp +7; SA rust, breath weapon; SQ darkvision vision 60 ft, lowlight vision, immunity to sleep, paralysis and acid, scent; SV Fort +2, Ref +4, Will +5; Str 18, Dex 17, Con 15, Int 4, Wis 13, Cha 10; Align LE; CR 5; Skills: Listen +6, Spot +6, Hide +3, Move Silently +3; Feats: Alertness, Track</p><p></p><p>Rust (Ex): A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, falling to pieces and becoming useless immediately. The touch can destroy up to a 10-foot cube of metal instantly. Magic armor and weapons, and other magic items made of metal, must succeed on a DC 18 Reflex save or be dissolved. A metal weapon that deals damage to a rust monster corrodes immediately.</p><p></p><p>Scent (Ex): Can detect approaching enemies, sniff out hidden foes, and track by sense of smell.</p><p></p><p>Breath Weapon – corrosive gas (Ex): Once per day may spew a 30-foot cone of acid gas. 6d8 damage, save DC is 14 for half damage.</p><p>*--------------------------------------------------------------------------------------*</p></blockquote><p></p>
[QUOTE="Aries_Omega, post: 3313756, member: 15693"] I have Goblins, Orc and Bugbears oh my! In my world humans are VERY dominant. Anything not human is considered lower then an animal...it has no soul. It was only in the last 100 years or so that elves, dwarves and other stereotypical "good" races were upgraded to having a soul. I did come up with a strange monster to try my hand at monster creation once. I made a half green dragon rust monster named Atroxio the Iron Horror. Here he is...feel free to use him...if you piss off your players with it tell them that AriesOmega sends his regards. If you use him email me at AriesOmega at gmail dot com and let me know how it went. *--------------------------------------------------------------------------------------* Atroxio the Iron Horror is a unique creature. He is a Half-Green Dragon Rust Monster. Like other dragons he covets treasure and hoards what he can except iron, which he feeds on. He eats humanoids not for sustenance but for the sheer pleasure of them squirming and screaming. He is somewhat more intelligent then an animal and does not speak but understands Common. Atroxio generally sits in the back of his cavern and will attack intruders that enter using his rust ability while using his claws and bite to disarm them as well. He uses his breath weapon if he is losing since he doesn't want to destroy gold and other non-iron valuables. DM NOTES: The stats presented here represented are using the alternative Vitality Points/Wound Points and Armor as DR from Unearthed Arcana. Medium Dragon; Int +3 (+3 Dex); AC 21 (+3 Dex, +8 natural), 13 touch, 14 flat-footed; DR 1/- (1/- natural); Spd 40 ft (8 spaces); VP/WP 37/15; VD 5d10+10; Atk +7 melee (1d4) 2 claws, +3 melee touch (rust) antennae or +3 melee touch (rust) antennae and +5 melee (1d6) bite; Grp +7; SA rust, breath weapon; SQ darkvision vision 60 ft, lowlight vision, immunity to sleep, paralysis and acid, scent; SV Fort +2, Ref +4, Will +5; Str 18, Dex 17, Con 15, Int 4, Wis 13, Cha 10; Align LE; CR 5; Skills: Listen +6, Spot +6, Hide +3, Move Silently +3; Feats: Alertness, Track Rust (Ex): A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, falling to pieces and becoming useless immediately. The touch can destroy up to a 10-foot cube of metal instantly. Magic armor and weapons, and other magic items made of metal, must succeed on a DC 18 Reflex save or be dissolved. A metal weapon that deals damage to a rust monster corrodes immediately. Scent (Ex): Can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Breath Weapon – corrosive gas (Ex): Once per day may spew a 30-foot cone of acid gas. 6d8 damage, save DC is 14 for half damage. *--------------------------------------------------------------------------------------* [/QUOTE]
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