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General Tabletop Discussion
*Dungeons & Dragons
What most needs revision for the (hypothetical) 50th anniversary core books?
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<blockquote data-quote="Faolyn" data-source="post: 8286709" data-attributes="member: 6915329"><p>Toast. It already is.</p><p></p><p>They likely aren't going to take an either/or approach because (A) that would take up too much room in a book to have two sets of rules, which would just be annoying because each DM would have to decide which to use, and what do the AL people pick? and (B) there's really no point. The information you want is already there. </p><p></p><p>You can take a look at a monster description and statblock and decide, based on what's included in it, if the creature is going to be malign or benign: "Hmm, says here harpies take "glee in suffering and death," so I guess they're bad guys." Or you can simply say "I want a powerful, dramatic monster for this adventure that takes place in the desert, and I think brass dragons are cooler than blue dragons, so there's the bad guy." </p><p></p><p>You can take a look at a heritage's description (and even the associated artwork!) and decide what ASIs are "appropriate." "Hmm, orcs are generally over six feet tall, and most of the art for them makes them seem really ripped. They're mostly pretty strong," or you can simply say, "I want to play a wizard, and I want to play a tiefling. I'll put the +2 in Intelligence." And that's no more min/maxing than saying "I want to play a wizard, and I want to play a tiefling, but tieflings don't get an Int bonus and since I want to be effective, I'll guess I'll have to either play a gnome wizard or a tiefling sorcerer instead to get race/class synergy."</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8286709, member: 6915329"] Toast. It already is. They likely aren't going to take an either/or approach because (A) that would take up too much room in a book to have two sets of rules, which would just be annoying because each DM would have to decide which to use, and what do the AL people pick? and (B) there's really no point. The information you want is already there. You can take a look at a monster description and statblock and decide, based on what's included in it, if the creature is going to be malign or benign: "Hmm, says here harpies take "glee in suffering and death," so I guess they're bad guys." Or you can simply say "I want a powerful, dramatic monster for this adventure that takes place in the desert, and I think brass dragons are cooler than blue dragons, so there's the bad guy." You can take a look at a heritage's description (and even the associated artwork!) and decide what ASIs are "appropriate." "Hmm, orcs are generally over six feet tall, and most of the art for them makes them seem really ripped. They're mostly pretty strong," or you can simply say, "I want to play a wizard, and I want to play a tiefling. I'll put the +2 in Intelligence." And that's no more min/maxing than saying "I want to play a wizard, and I want to play a tiefling, but tieflings don't get an Int bonus and since I want to be effective, I'll guess I'll have to either play a gnome wizard or a tiefling sorcerer instead to get race/class synergy." [/QUOTE]
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General Tabletop Discussion
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What most needs revision for the (hypothetical) 50th anniversary core books?
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