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Community
General Tabletop Discussion
*Dungeons & Dragons
What most needs revision for the (hypothetical) 50th anniversary core books?
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<blockquote data-quote="ECMO3" data-source="post: 8286878" data-attributes="member: 7030563"><p>I am pretty happy with most of the rules as is. Here are the few things I would change:</p><p></p><p>1. I would like them to relook at the proficiency swaps in Tashas, it is kind of stupid that an Elf Fighter can get a slew of tool proficiencies because he gets martial weapons for free. I think they should trade ALL weapons for one tool or trade one weapon for another. </p><p></p><p>2. Add proficencies for siege weapons (ballista, catapults, Ram, trebushae, juicer, sidelsinger, etc) and makeshift weapons (as one entry). Also make spiked armor available to all as a proficiency (but don't give the battlerager bonus action) Then the Elf Ranger I mentioned above could swap out his longsword, shortsword and bows for four of these and it would be thematic since he is a martial and presumably studied these things in fighter school. </p><p></p><p>3. Eliminate ASIs. Feats only, to include half feats. A 20 should be much more difficult to get making it more of an accomplishment. The feats could be expanded some, but no chained feats.</p><p></p><p>4. Implement upcast options for spells below 4th level that currently do not have them. Things like shield and levitate for example.</p><p></p><p>Those are the only things that I can think of.</p><p></p><p>One comment on people wanting classes expanded - I struggle to understand the reason for this. With the huge number of class-subclass-background-race combinations and the feat and multiclass options on top of that, it is difficult for me to understand what kind of character people want that they can't build with what is currently in place in the numerous official rulebooks (not to mention the UA).</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8286878, member: 7030563"] I am pretty happy with most of the rules as is. Here are the few things I would change: 1. I would like them to relook at the proficiency swaps in Tashas, it is kind of stupid that an Elf Fighter can get a slew of tool proficiencies because he gets martial weapons for free. I think they should trade ALL weapons for one tool or trade one weapon for another. 2. Add proficencies for siege weapons (ballista, catapults, Ram, trebushae, juicer, sidelsinger, etc) and makeshift weapons (as one entry). Also make spiked armor available to all as a proficiency (but don't give the battlerager bonus action) Then the Elf Ranger I mentioned above could swap out his longsword, shortsword and bows for four of these and it would be thematic since he is a martial and presumably studied these things in fighter school. 3. Eliminate ASIs. Feats only, to include half feats. A 20 should be much more difficult to get making it more of an accomplishment. The feats could be expanded some, but no chained feats. 4. Implement upcast options for spells below 4th level that currently do not have them. Things like shield and levitate for example. Those are the only things that I can think of. One comment on people wanting classes expanded - I struggle to understand the reason for this. With the huge number of class-subclass-background-race combinations and the feat and multiclass options on top of that, it is difficult for me to understand what kind of character people want that they can't build with what is currently in place in the numerous official rulebooks (not to mention the UA). [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What most needs revision for the (hypothetical) 50th anniversary core books?
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