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General Tabletop Discussion
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What most needs revision for the (hypothetical) 50th anniversary core books?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8287091" data-attributes="member: 18"><p>Re: Apology edition what I mean is that all of the design in early 5E was predicated on this fear that they might possibly offend someone, and they desperately wanted to get back as much of the PF playerbase as possible, whilst retaining at least some of the 4E playerbase (who they actually treated worse, I guess because they felt they were more loyal and thus could afford to ignore - they weren't entirely wrong, either!). There were a lot of bad decisions that were the result of this overcaution. Some good new stuff came through anyway, like Advantage/Disadvantage, but an awful lot of stuff is just sort of hanging around. The Sorcerer is one example. The "70% approval" thing they used to have (which seems to be gone now) was emblematic of this whole attitude.</p><p></p><p>However, they now have 50m+ players. Most of them never played PF or even 3.XE at all, or 4E. A huge number are new to RPGs. They will have different things they like about D&D, and different things which are "sacred cows" to them about 5E, that they really don't want changed, and they're much younger, so will be more accepting or even demanding of novelty and change than 40+ grogs whose groups might have a health incident if they had to learn a new rule or a class got rejigged (I kid, I'm 43 for god's sake but sometimes I get that vibe from certain posts - posts, not posters, note, no-one is quite that groggy all the time lol).</p><p></p><p>Instead of trying to just gather up what they can of the old 3.XE and 4E players, which was DND Next's purpose, they need to go forwards really embrace the new players, who are so numerous, and make sure D&D becomes this thing that they want to teach their kids in 20+ years or whatever (as some of the 40+ people are now doing), and that they're still playing at 20, 30, 40 and so on. They're potentially easy to lose because much as many grogs hate novelty, younger players tend to love it. You have to strike the right balance, and it's a totally different balance to 2014 or whenever.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8287091, member: 18"] Re: Apology edition what I mean is that all of the design in early 5E was predicated on this fear that they might possibly offend someone, and they desperately wanted to get back as much of the PF playerbase as possible, whilst retaining at least some of the 4E playerbase (who they actually treated worse, I guess because they felt they were more loyal and thus could afford to ignore - they weren't entirely wrong, either!). There were a lot of bad decisions that were the result of this overcaution. Some good new stuff came through anyway, like Advantage/Disadvantage, but an awful lot of stuff is just sort of hanging around. The Sorcerer is one example. The "70% approval" thing they used to have (which seems to be gone now) was emblematic of this whole attitude. However, they now have 50m+ players. Most of them never played PF or even 3.XE at all, or 4E. A huge number are new to RPGs. They will have different things they like about D&D, and different things which are "sacred cows" to them about 5E, that they really don't want changed, and they're much younger, so will be more accepting or even demanding of novelty and change than 40+ grogs whose groups might have a health incident if they had to learn a new rule or a class got rejigged (I kid, I'm 43 for god's sake but sometimes I get that vibe from certain posts - posts, not posters, note, no-one is quite that groggy all the time lol). Instead of trying to just gather up what they can of the old 3.XE and 4E players, which was DND Next's purpose, they need to go forwards really embrace the new players, who are so numerous, and make sure D&D becomes this thing that they want to teach their kids in 20+ years or whatever (as some of the 40+ people are now doing), and that they're still playing at 20, 30, 40 and so on. They're potentially easy to lose because much as many grogs hate novelty, younger players tend to love it. You have to strike the right balance, and it's a totally different balance to 2014 or whenever. [/QUOTE]
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What most needs revision for the (hypothetical) 50th anniversary core books?
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