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Community
General Tabletop Discussion
*Dungeons & Dragons
What most needs revision for the (hypothetical) 50th anniversary core books?
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<blockquote data-quote="Steampunkette" data-source="post: 8287248" data-attributes="member: 6796468"><p>Psionicist as a core class. 13 is an unlucky number for some, so toss the Artificer into the PHB as well.</p><p></p><p>The updated Ranger and its Beastmaster from Tasha's as the new defaults.</p><p></p><p>Clearer rules vis a vis spellcasting and weapon attacks.</p><p></p><p>The addition of errata from various sources, obviously, into the core material so that people can ask whole new questions about how things work or should work.</p><p></p><p>Added sections to social/exploration from various sources to the PHB with a heavier investment of additional pages to the DMG.</p><p></p><p>A serious attempt at some kind of travel/movement system more complex than measuring distances and "Create a bunch of random encounter tables because travel is just more combat with narrative distances between them!"</p><p></p><p>Noncombat Gameification. Combat is great and all, but some kind of social and exploration game systems would be peachy keen. Journey's a great example with it's regions and abstracted Supply resource system. Nothing rules-heavy, but not rules-missing, either.</p><p></p><p>Alignment stays, remains a secondary concern. Probably made a part of the Background/Identity subsystem of character creation.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8287248, member: 6796468"] Psionicist as a core class. 13 is an unlucky number for some, so toss the Artificer into the PHB as well. The updated Ranger and its Beastmaster from Tasha's as the new defaults. Clearer rules vis a vis spellcasting and weapon attacks. The addition of errata from various sources, obviously, into the core material so that people can ask whole new questions about how things work or should work. Added sections to social/exploration from various sources to the PHB with a heavier investment of additional pages to the DMG. A serious attempt at some kind of travel/movement system more complex than measuring distances and "Create a bunch of random encounter tables because travel is just more combat with narrative distances between them!" Noncombat Gameification. Combat is great and all, but some kind of social and exploration game systems would be peachy keen. Journey's a great example with it's regions and abstracted Supply resource system. Nothing rules-heavy, but not rules-missing, either. Alignment stays, remains a secondary concern. Probably made a part of the Background/Identity subsystem of character creation. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What most needs revision for the (hypothetical) 50th anniversary core books?
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