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What motivated you to purchase splatbooks for 3e?
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<blockquote data-quote="Runestar" data-source="post: 4579798" data-attributes="member: 72317"><p>Admitably, this thread was inspired by another discussion on just what wotc meant when they claimed that "Everything is core" with regards to 4e material. One of the reasons theorized is that it is a marketing gimmick aimed at removing players/DM's traditional resistance to any splatbook outside of the 3 core rulebooks. </p><p></p><p>It seems more and more ludicrious, the more I think about it, yet it seems ridiculous enough that it just may work. Because I have experienced a similar scenario myself. Somewhat of a patch syndrome. If patch V1.10 for D2 was out, I would not play D2 without it. My own reasoning is that the latest patch exists to correct flaws inherent in the existing game, and anything less would be tantamount to using a flawed product (or at least, more flawed than it currently could have been). Why play multiplayer: starcraft only when you have augment it with the Brood War expansion? </p><p></p><p>Which I just cannot seem to stand for.</p><p></p><p>I stay in a country where new 3e material was delivered to Borders (the only brick-and-mortar bookstore carrying dnd material) only months after it was released in the US. I did not own a credit card, so no online shopping for me. And so it was that day after day, I would frequent the gleemax forums, and read about how the CO boards would start praising certain new splatbooks for the options they promised to add to the game. And after reading their often eloquently worded essays, I found it hard to resist purchasing a copy of said book when it reached Borders.</p><p></p><p>For example, after reading a particular treatise on why focused specialist variant (complete mage) was superior to playing a normal wizard, I quickly obtained a copy of CM, tried one and was sold. From that day onwards, I always specialized when playing a wizard, and cannot stomach the idea of playing a normal (ie: unspecialized) wizard ever again. Once I have settled on an "optimized" version of a character concept, I won't (or maybe can't) settle for anything less. And if a new splatbook contains material which lets me improve on this build (within the limits allowed by my DM, so no pun-pun and the like), I just had to get it. For a while, it was like a drug addiction, I tell you (not that I have ever been on drugs, but I imagine the feeling would be similar).<img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p></p><p>So yeah, ironically, it was the much maligned CO boards that helped wotc sell books. At least to people such as myself. Am I alone? What about you. Were your reasons for purchasing additional dnd splatbooks more sane?<img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Runestar, post: 4579798, member: 72317"] Admitably, this thread was inspired by another discussion on just what wotc meant when they claimed that "Everything is core" with regards to 4e material. One of the reasons theorized is that it is a marketing gimmick aimed at removing players/DM's traditional resistance to any splatbook outside of the 3 core rulebooks. It seems more and more ludicrious, the more I think about it, yet it seems ridiculous enough that it just may work. Because I have experienced a similar scenario myself. Somewhat of a patch syndrome. If patch V1.10 for D2 was out, I would not play D2 without it. My own reasoning is that the latest patch exists to correct flaws inherent in the existing game, and anything less would be tantamount to using a flawed product (or at least, more flawed than it currently could have been). Why play multiplayer: starcraft only when you have augment it with the Brood War expansion? Which I just cannot seem to stand for. I stay in a country where new 3e material was delivered to Borders (the only brick-and-mortar bookstore carrying dnd material) only months after it was released in the US. I did not own a credit card, so no online shopping for me. And so it was that day after day, I would frequent the gleemax forums, and read about how the CO boards would start praising certain new splatbooks for the options they promised to add to the game. And after reading their often eloquently worded essays, I found it hard to resist purchasing a copy of said book when it reached Borders. For example, after reading a particular treatise on why focused specialist variant (complete mage) was superior to playing a normal wizard, I quickly obtained a copy of CM, tried one and was sold. From that day onwards, I always specialized when playing a wizard, and cannot stomach the idea of playing a normal (ie: unspecialized) wizard ever again. Once I have settled on an "optimized" version of a character concept, I won't (or maybe can't) settle for anything less. And if a new splatbook contains material which lets me improve on this build (within the limits allowed by my DM, so no pun-pun and the like), I just had to get it. For a while, it was like a drug addiction, I tell you (not that I have ever been on drugs, but I imagine the feeling would be similar).:uhoh: So yeah, ironically, it was the much maligned CO boards that helped wotc sell books. At least to people such as myself. Am I alone? What about you. Were your reasons for purchasing additional dnd splatbooks more sane?:lol: [/QUOTE]
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