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What motivated you to purchase splatbooks for 3e?
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<blockquote data-quote="Ydars" data-source="post: 4584235" data-attributes="member: 62992"><p>When I DMed I never had any interest in the splatbooks; only the core 3 books and the MMs. Ironically, I think, though I knew certain parts of the rules very very well, I knew almost nothing about feats and PrCs.</p><p> </p><p>Once I started playing regularly (I have played for the longest continous period ever in last year) I LOVED the splatbooks for designing feat combinations and for making characters with just the right mechanical abilities to match the character background.</p><p> </p><p>I guess this what I love about 3.5; there is a chance to actually create almost any character and have the mechanics back it up so that it is not just a bunch of fluff that the DM can ignore. I haven't ever seen an RPG that is so complete in this sense, although the big problem is players who won't invest the time getting left behind. Having said this, I have designed quite a few characters as backups (I used to keep getting killed, I think because I was such a pain in early sessions and because other players often would mess up tactics) and these replacements have ended up becoming the PCs for other players and hence I designed half of the party.</p><p> </p><p>Going back to the "are you a problem player" thread; I am, and so I needed something else to engage my brain to stop me being such a pain.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4584235, member: 62992"] When I DMed I never had any interest in the splatbooks; only the core 3 books and the MMs. Ironically, I think, though I knew certain parts of the rules very very well, I knew almost nothing about feats and PrCs. Once I started playing regularly (I have played for the longest continous period ever in last year) I LOVED the splatbooks for designing feat combinations and for making characters with just the right mechanical abilities to match the character background. I guess this what I love about 3.5; there is a chance to actually create almost any character and have the mechanics back it up so that it is not just a bunch of fluff that the DM can ignore. I haven't ever seen an RPG that is so complete in this sense, although the big problem is players who won't invest the time getting left behind. Having said this, I have designed quite a few characters as backups (I used to keep getting killed, I think because I was such a pain in early sessions and because other players often would mess up tactics) and these replacements have ended up becoming the PCs for other players and hence I designed half of the party. Going back to the "are you a problem player" thread; I am, and so I needed something else to engage my brain to stop me being such a pain. [/QUOTE]
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