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what motivates your villains ?
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<blockquote data-quote="Shallown" data-source="post: 1012817" data-attributes="member: 1368"><p>My last BBEG was an organization more so than an individual. Several reasons why that I hope are on topic.</p><p></p><p>Organizations are decentralized so if the kill a leader it doesn't destroy the BBEg just disrupts them.</p><p>Organizations allow for multiple motivations.</p><p>Allows for multiple adaptable plot lines giving players much more choice.</p><p>the players impact is actually greater, I think, becuase yes the can stop the whole BBEG's plan if itis one guy but if they don't they effectively lose. With an organization victories can be smaller but still effective and give a feeling of reward.</p><p></p><p>But on to motivatation. I broke my motivation up according to level in the organization. the top people are insane wishing to release the demons/devils that once ruled their world and gain power from this. They are deluded (thus the insane component) in thinking they will be rewarded by the Devils/demons who return. The next level think that they head guys have some secret means/way of controlling this flood. They have been purposely deceieved by the top tier people in this manner. These are the people who actually get things done. Last level is the grunts who don't know exactly why everything is being done but the know the money, power, revenge or whatever individual motive they have is being statisfied by working for these guys.</p><p></p><p>So you have the visionaries who are nuts</p><p>the Organizers who are being deluded</p><p>and the doers who have more base investments in seeing through the plan.</p><p></p><p>I like they way I have it set up lets me have a lot of varing motivations at the level of interaction the players operated on. Unfortunately the campaign folded for OOC reasons right before they graduated to the higher level of taking on the organizers. What a dummer.</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1012817, member: 1368"] My last BBEG was an organization more so than an individual. Several reasons why that I hope are on topic. Organizations are decentralized so if the kill a leader it doesn't destroy the BBEg just disrupts them. Organizations allow for multiple motivations. Allows for multiple adaptable plot lines giving players much more choice. the players impact is actually greater, I think, becuase yes the can stop the whole BBEG's plan if itis one guy but if they don't they effectively lose. With an organization victories can be smaller but still effective and give a feeling of reward. But on to motivatation. I broke my motivation up according to level in the organization. the top people are insane wishing to release the demons/devils that once ruled their world and gain power from this. They are deluded (thus the insane component) in thinking they will be rewarded by the Devils/demons who return. The next level think that they head guys have some secret means/way of controlling this flood. They have been purposely deceieved by the top tier people in this manner. These are the people who actually get things done. Last level is the grunts who don't know exactly why everything is being done but the know the money, power, revenge or whatever individual motive they have is being statisfied by working for these guys. So you have the visionaries who are nuts the Organizers who are being deluded and the doers who have more base investments in seeing through the plan. I like they way I have it set up lets me have a lot of varing motivations at the level of interaction the players operated on. Unfortunately the campaign folded for OOC reasons right before they graduated to the higher level of taking on the organizers. What a dummer. Later [/QUOTE]
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