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General Tabletop Discussion
*Pathfinder & Starfinder
What moves you to choose a specific race?
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<blockquote data-quote="Jackinthegreen" data-source="post: 6207812" data-attributes="member: 6678119"><p>I'm a bit here and there. If I have a reasonable idea of what the setting is and how the DM handles things beforehand then I explore a bit more. I recently played a cajun pirate shifter druid, for example, although not as well as I would have liked because getting that accent and personality down in text is... difficult. When I'm not quite sure what's going on though, I've played it safe with humans.</p><p></p><p>I'd say so far I've chosen race based more on a character concept. The sneaky, wise ninja I've played was a whisper gnome. The hulking brute was a half-ogre. The skilled divination specialist was human. The charismatic charmer was a changeling. The desert warlock was a half-giant with the primordial template.</p><p></p><p>Having read a lot of D&D stuff I just tend to have random ideas, though the rules and mechanics tend to help guide them. I know that it takes a large race or a medium one with powerful build to take a specific feat that allows them to bull rush people around easier (and used that one with the above half-ogre). Which one might be the best choice? Depends on the campaign and other stuff going on. Other stuff like racial-specific feats or class substitution levels tends to limit one's options a little, but at least there are plenty of variants on those races too if the DM allows for them. And even with those variants there are certainly plenty of different ways to play those characters!</p><p></p><p></p><p>I think I might redo the shifter though. If none of my teammates have rolled their eyes at that choice I ought to smack them. That and I suck at playing prepared casters due to just enough OCD that I hold things up.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6207812, member: 6678119"] I'm a bit here and there. If I have a reasonable idea of what the setting is and how the DM handles things beforehand then I explore a bit more. I recently played a cajun pirate shifter druid, for example, although not as well as I would have liked because getting that accent and personality down in text is... difficult. When I'm not quite sure what's going on though, I've played it safe with humans. I'd say so far I've chosen race based more on a character concept. The sneaky, wise ninja I've played was a whisper gnome. The hulking brute was a half-ogre. The skilled divination specialist was human. The charismatic charmer was a changeling. The desert warlock was a half-giant with the primordial template. Having read a lot of D&D stuff I just tend to have random ideas, though the rules and mechanics tend to help guide them. I know that it takes a large race or a medium one with powerful build to take a specific feat that allows them to bull rush people around easier (and used that one with the above half-ogre). Which one might be the best choice? Depends on the campaign and other stuff going on. Other stuff like racial-specific feats or class substitution levels tends to limit one's options a little, but at least there are plenty of variants on those races too if the DM allows for them. And even with those variants there are certainly plenty of different ways to play those characters! I think I might redo the shifter though. If none of my teammates have rolled their eyes at that choice I ought to smack them. That and I suck at playing prepared casters due to just enough OCD that I hold things up. [/QUOTE]
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What moves you to choose a specific race?
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