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What Movies Inspire Your Game?
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<blockquote data-quote="Robert Ranting" data-source="post: 2506020" data-attributes="member: 28906"><p>I had a player insist on interrogating a captured foe by going through the entire dialogue of Samuel L. Jackson's interrogating that guy in Pulp Fiction...."Do they speak Common on What?! " Worse yet, this was all done as he held the poor schpoo out over the side of the boat, above his shark animal companion, Cupcake. "Does Cupcake look like a b****?!" I don't think a single person at that table could breathe for the laughing that ensued. This is just one example of Mike's contributions of Samuel L. Jackson-isms to the game however. As he puts it "Everything's better with a sassy black man in it".</p><p></p><p>As far as other influential movies, I'd have to say that the adventure that line came up in was more than a little inspired by both The Dark Crystal and The Count of Monte Cristo, as the PCs were in a dungeon where magic-users who were politically inconvenient had been tossed to the cruel mercies of the Harrid (avian, magic-devouring beasties from Arcana Evolved that have more than a passing resemblence to the Skeksis). I suppose you could also say that the Zombie Pirates, Gargantuan Crocodile, and the Hellmoth/Gloomwing encounters were probably inspired by "Pirates of the Carribean", "Lake Placid" and "Mothra".</p><p></p><p>Mostly however, I generally try to draw more from literature than movies, as that provides more surprises for the less well-read members of my gaming group. However, with a jungle adventure coming up, I may end up using Jurassic Park and the Conan: The Barbarian as references. (Snakes just love Jungles, don't ya know).</p><p></p><p>Robert "The Captain" Ranting</p></blockquote><p></p>
[QUOTE="Robert Ranting, post: 2506020, member: 28906"] I had a player insist on interrogating a captured foe by going through the entire dialogue of Samuel L. Jackson's interrogating that guy in Pulp Fiction...."Do they speak Common on What?! " Worse yet, this was all done as he held the poor schpoo out over the side of the boat, above his shark animal companion, Cupcake. "Does Cupcake look like a b****?!" I don't think a single person at that table could breathe for the laughing that ensued. This is just one example of Mike's contributions of Samuel L. Jackson-isms to the game however. As he puts it "Everything's better with a sassy black man in it". As far as other influential movies, I'd have to say that the adventure that line came up in was more than a little inspired by both The Dark Crystal and The Count of Monte Cristo, as the PCs were in a dungeon where magic-users who were politically inconvenient had been tossed to the cruel mercies of the Harrid (avian, magic-devouring beasties from Arcana Evolved that have more than a passing resemblence to the Skeksis). I suppose you could also say that the Zombie Pirates, Gargantuan Crocodile, and the Hellmoth/Gloomwing encounters were probably inspired by "Pirates of the Carribean", "Lake Placid" and "Mothra". Mostly however, I generally try to draw more from literature than movies, as that provides more surprises for the less well-read members of my gaming group. However, with a jungle adventure coming up, I may end up using Jurassic Park and the Conan: The Barbarian as references. (Snakes just love Jungles, don't ya know). Robert "The Captain" Ranting [/QUOTE]
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