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What Movies Inspire Your Game?
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<blockquote data-quote="AFGNCAAP" data-source="post: 2506321" data-attributes="member: 871"><p>A few things, actually: movies, TV shows/cartoons, computer games, books, comics...</p><p></p><p>In no particular order:</p><p></p><p><strong>The Lord of the Rings</strong> (recent movies): Mainly the richness & depth of the cultures. The lived-in, used, plausible sort of style that places & objects had (as opposed to the sort of "medieval setting, modern styles" in a fair amount of current D&D art). The Uruk-Hai influenced my notion of hobgoblins (along with Claudio's illustration of pseudo-Roman hobgoblins).</p><p></p><p><strong>The Lord of the Rings</strong> (books): Using Tolkien's Elvish for my game's Elvish, Dwarven for Dwarven, and the Black Speech for Orcish. Naming conventions for elves, dwarves, orcs, and halflings.</p><p></p><p><strong>The Lord of the Rings</strong> (Bakshi animated movie): Little influence at all, except for orcs. My campaign's orcs are more like those in this film, behavior-wise; whereas the hobgoblins are more like the Uruk-Hai from Jackson's films. Even the respective related soundtracks for each group fo characters fits: the more martial tones for hobgoblins/Uruk-Hai of Jackson's films; the more tribal/primal tones for orcs/orcs of Bakshi's film.</p><p></p><p><strong>Record of Lodoss War</strong> (original; not Chronicles of the Heroic Knight): Bit of the feel. Bit of the good vs. evil element. Awesomeness of the dragons.</p><p></p><p><strong>Masters of the Universe</strong>: Skeletor, ala Claudio's rendition of him on his website, for the big bad evil lich.</p><p></p><p><strong>Thundercats</strong>: Mumm-Ra elements (incorporated into the aforementioned Skeletor-esque liche).</p><p></p><p><strong>Ultima series of CRPGs</strong>: Some plot elements, bits of the Shadowlords from Ultima V for some unique monsters (mixed with LotR's Ringwraiths & Zork's Grues), some of the items.</p><p></p><p><strong>Zork series of computes games</strong>: Spell names for item activation words (like "Rezrov" for a <em>wand of knock</em>, or "Frotz" for activating a item's <em>light</em> spell power); Grues (as mentioned above); anachronistic humor.</p><p></p><p><strong>D&D Cartoon</strong>: Warduke for a "boss" villain (though using <em>Dungeon</em>'s Warduke stats).</p><p></p><p><strong>Star Wars</strong> (all 6 films): Jedi & Sith (minus midichlorian nonsense) for paladins & blackguards. Gen. Greivous for inspiration for a villainous Thri-Kreen NPC. Jango/Boba Fett for a bounty hunter/assassin after the party.</p><p></p><p><strong>Conan the Barbarian</strong> (movie): For a grim-n-gritty feel to the setting. The snake-worship Thulsa Doom cult-elements for the Yuan-Ti. Akiro (Mako's wizard character) as an influence on the "feel" of Wu Jen IMC.</p><p></p><p><strong>Myth Adventures series</strong> (books): Like with Zork, the anachronistic humor. Also a bit for the way/feel of other planes/dimensions.</p><p></p><p>Many more influences, but these are the ones that come to my mind ATM.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 2506321, member: 871"] A few things, actually: movies, TV shows/cartoons, computer games, books, comics... In no particular order: [B]The Lord of the Rings[/B] (recent movies): Mainly the richness & depth of the cultures. The lived-in, used, plausible sort of style that places & objects had (as opposed to the sort of "medieval setting, modern styles" in a fair amount of current D&D art). The Uruk-Hai influenced my notion of hobgoblins (along with Claudio's illustration of pseudo-Roman hobgoblins). [B]The Lord of the Rings[/B] (books): Using Tolkien's Elvish for my game's Elvish, Dwarven for Dwarven, and the Black Speech for Orcish. Naming conventions for elves, dwarves, orcs, and halflings. [B]The Lord of the Rings[/B] (Bakshi animated movie): Little influence at all, except for orcs. My campaign's orcs are more like those in this film, behavior-wise; whereas the hobgoblins are more like the Uruk-Hai from Jackson's films. Even the respective related soundtracks for each group fo characters fits: the more martial tones for hobgoblins/Uruk-Hai of Jackson's films; the more tribal/primal tones for orcs/orcs of Bakshi's film. [B]Record of Lodoss War[/B] (original; not Chronicles of the Heroic Knight): Bit of the feel. Bit of the good vs. evil element. Awesomeness of the dragons. [B]Masters of the Universe[/B]: Skeletor, ala Claudio's rendition of him on his website, for the big bad evil lich. [B]Thundercats[/B]: Mumm-Ra elements (incorporated into the aforementioned Skeletor-esque liche). [B]Ultima series of CRPGs[/B]: Some plot elements, bits of the Shadowlords from Ultima V for some unique monsters (mixed with LotR's Ringwraiths & Zork's Grues), some of the items. [B]Zork series of computes games[/B]: Spell names for item activation words (like "Rezrov" for a [I]wand of knock[/I], or "Frotz" for activating a item's [I]light[/I] spell power); Grues (as mentioned above); anachronistic humor. [B]D&D Cartoon[/B]: Warduke for a "boss" villain (though using [I]Dungeon[/I]'s Warduke stats). [B]Star Wars[/B] (all 6 films): Jedi & Sith (minus midichlorian nonsense) for paladins & blackguards. Gen. Greivous for inspiration for a villainous Thri-Kreen NPC. Jango/Boba Fett for a bounty hunter/assassin after the party. [B]Conan the Barbarian[/B] (movie): For a grim-n-gritty feel to the setting. The snake-worship Thulsa Doom cult-elements for the Yuan-Ti. Akiro (Mako's wizard character) as an influence on the "feel" of Wu Jen IMC. [B]Myth Adventures series[/B] (books): Like with Zork, the anachronistic humor. Also a bit for the way/feel of other planes/dimensions. Many more influences, but these are the ones that come to my mind ATM. [/QUOTE]
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