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General Tabletop Discussion
*Pathfinder & Starfinder
what munchkin ideas have you come up with?
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<blockquote data-quote="Derren" data-source="post: 2541105" data-attributes="member: 2518"><p>I had a idea when Players Guide to Faerun came out and with Complete Divine the idea got better.</p><p></p><p>You need:</p><p></p><p>Character:</p><p>- Cleric of Mystra</p><p>- Charisma 16 or better</p><p></p><p>Feats:</p><p>- Initiate of Mystra</p><p>- Extend spell</p><p>- Persistent spell</p><p>- Divine Metamagic (Persistent spell)</p><p></p><p>Skill:</p><p>- Concentration maxed (Maybe even Skill Focus in it)</p><p></p><p>Equipment: Lots of adamantine stuff and Tomes. No magical items.</p><p></p><p>Idea: Cast Antimagic Field on yourself and make it persistent with Divine Metamagic. You can still cast your spells in the Antimagic Field which also work in it, so at the beginning of every day you can enchant your equipment with Magical Vestment/Greater Magic Weapon (all extended), other buffs with Divine Metamagic Persistant (on the next day) and you still can blast the enemy with magic while you are completly safe from dispells and enemies which rely on magical equipment (NPCs) pale against your power when in close combat with you.</p><p></p><p>As you need to beat a DC 22 concentration check which you can automatically at lvl 16 (13 with Skill Focus Concentration)</p></blockquote><p></p>
[QUOTE="Derren, post: 2541105, member: 2518"] I had a idea when Players Guide to Faerun came out and with Complete Divine the idea got better. You need: Character: - Cleric of Mystra - Charisma 16 or better Feats: - Initiate of Mystra - Extend spell - Persistent spell - Divine Metamagic (Persistent spell) Skill: - Concentration maxed (Maybe even Skill Focus in it) Equipment: Lots of adamantine stuff and Tomes. No magical items. Idea: Cast Antimagic Field on yourself and make it persistent with Divine Metamagic. You can still cast your spells in the Antimagic Field which also work in it, so at the beginning of every day you can enchant your equipment with Magical Vestment/Greater Magic Weapon (all extended), other buffs with Divine Metamagic Persistant (on the next day) and you still can blast the enemy with magic while you are completly safe from dispells and enemies which rely on magical equipment (NPCs) pale against your power when in close combat with you. As you need to beat a DC 22 concentration check which you can automatically at lvl 16 (13 with Skill Focus Concentration) [/QUOTE]
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what munchkin ideas have you come up with?
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