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General Tabletop Discussion
*TTRPGs General
What Mundane Details Are Important In Your Fantastical Game/World?
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<blockquote data-quote="BookTenTiger" data-source="post: 9637596" data-attributes="member: 6685541"><p>Oh I love this topic!</p><p></p><p>I leave a lot of my worlds as blank spaces on the map, and the lore tends to build organically based on what characters explore and what they're interested in. But small details definitely make the world seem more lived-in and can lead to higher player engagement.</p><p></p><p>When I'm detailing a new area for the characters to explore, I want to make sure I know...</p><p></p><p>The weather</p><p>Common or exceptional foods</p><p>Common plants and animals</p><p>Usual jobs people work</p><p>Fashion</p><p></p><p>Sometimes I'll make a "random non-encounter" chart that I roll on for travel montages around the area. It's not meant to lead into an encounter, but just to add flavor. So I might make a list like...</p><p></p><p>1) Two travelers stop to compare their brightly-colored hats bedazzled with prismatic feathers.</p><p>2) A giant squirrel runs by, carrying an entire watermelon in its mouth.</p><p>3) Merchants carrying barrels of melon ale roll by in their carts.</p><p>4) The clouds part, revealing a rainbow.</p><p></p><p>And so on.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9637596, member: 6685541"] Oh I love this topic! I leave a lot of my worlds as blank spaces on the map, and the lore tends to build organically based on what characters explore and what they're interested in. But small details definitely make the world seem more lived-in and can lead to higher player engagement. When I'm detailing a new area for the characters to explore, I want to make sure I know... The weather Common or exceptional foods Common plants and animals Usual jobs people work Fashion Sometimes I'll make a "random non-encounter" chart that I roll on for travel montages around the area. It's not meant to lead into an encounter, but just to add flavor. So I might make a list like... 1) Two travelers stop to compare their brightly-colored hats bedazzled with prismatic feathers. 2) A giant squirrel runs by, carrying an entire watermelon in its mouth. 3) Merchants carrying barrels of melon ale roll by in their carts. 4) The clouds part, revealing a rainbow. And so on. [/QUOTE]
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What Mundane Details Are Important In Your Fantastical Game/World?
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