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General Tabletop Discussion
*TTRPGs General
What Mundane Details Are Important In Your Fantastical Game/World?
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<blockquote data-quote="BookTenTiger" data-source="post: 9637939" data-attributes="member: 6685541"><p>Thinking more on this, a lot of the times for a new area of the campaign world I'll come up with a theme and then make a big list of mundane details that support the big idea.</p><p></p><p>So for example if this area is under constant threat of undead and home to a fledgling church of light, I might make a list of mundane details like:</p><p></p><p>Graveyards have high fences and ornate graves, posted guards</p><p>People wear bright colors (especially yellows and whites)</p><p>People greet each other with little mirrors tied to their palms or fingers</p><p>There are small stone churches with symbols of light: the sun, a lantern, a dragon, etc</p><p>Food comes from above the surface of the earth, not below: eggs, fowl, nuts, flowers and greens.</p><p>Protective charms hanging from doors</p><p>People give little prayers when passing a graveyard or entering a dark room.</p><p>Strict curfew, very few people out at night other than lamp lighting guards.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9637939, member: 6685541"] Thinking more on this, a lot of the times for a new area of the campaign world I'll come up with a theme and then make a big list of mundane details that support the big idea. So for example if this area is under constant threat of undead and home to a fledgling church of light, I might make a list of mundane details like: Graveyards have high fences and ornate graves, posted guards People wear bright colors (especially yellows and whites) People greet each other with little mirrors tied to their palms or fingers There are small stone churches with symbols of light: the sun, a lantern, a dragon, etc Food comes from above the surface of the earth, not below: eggs, fowl, nuts, flowers and greens. Protective charms hanging from doors People give little prayers when passing a graveyard or entering a dark room. Strict curfew, very few people out at night other than lamp lighting guards. [/QUOTE]
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What Mundane Details Are Important In Your Fantastical Game/World?
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