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What must one do to be "evil" alignment?
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<blockquote data-quote="HeavenShallBurn" data-source="post: 3583251" data-attributes="member: 39593"><p>To have an alignment of "evil" one must do evil. Simple, straightforward and no navel-gazing involved. A character's alignment is a description generated as an average of the acts they perform. To be "evil" they must do things which are evil and do those things more than they do anything redeeming.</p><p></p><p>This is entirely separate from the [EVIL] descriptor. Which is more like physics for the game world. Things with the [EVIL] subtype are comprised to some extent of the physical expression of evil which the alignment is but a pale shadow of. </p><p></p><p>Personally I figure the mix in a population should be 80% neutral, 10% good, 10% evil roughly. Because the assumed morality of the game's alignment system would consider many of the piddling little things many people call good or evil in the real world as neutral. And as an alignment good or evil require a significant deviation from the very wide neutral category.</p><p></p><p>EDIT: It's a Ping on the MY GOD HATES YOU radar. To a paladin something lighting up on the Detect Evil should be like getting no return on an incoming aircraft's IFF in a warzone. The Chorus of Infinite Righteousness just tapped him on the shoulder and said "The wrath of the heavens commands retribution."</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3583251, member: 39593"] To have an alignment of "evil" one must do evil. Simple, straightforward and no navel-gazing involved. A character's alignment is a description generated as an average of the acts they perform. To be "evil" they must do things which are evil and do those things more than they do anything redeeming. This is entirely separate from the [EVIL] descriptor. Which is more like physics for the game world. Things with the [EVIL] subtype are comprised to some extent of the physical expression of evil which the alignment is but a pale shadow of. Personally I figure the mix in a population should be 80% neutral, 10% good, 10% evil roughly. Because the assumed morality of the game's alignment system would consider many of the piddling little things many people call good or evil in the real world as neutral. And as an alignment good or evil require a significant deviation from the very wide neutral category. EDIT: It's a Ping on the MY GOD HATES YOU radar. To a paladin something lighting up on the Detect Evil should be like getting no return on an incoming aircraft's IFF in a warzone. The Chorus of Infinite Righteousness just tapped him on the shoulder and said "The wrath of the heavens commands retribution." [/QUOTE]
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What must one do to be "evil" alignment?
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