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What needs to be fixed/improved in d20 Modern?
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<blockquote data-quote="Kheti sa-Menik" data-source="post: 4345996" data-attributes="member: 22721"><p>I think that these rules are good. Not sure they should be in the core rulebook. </p><p></p><p></p><p></p><p>I don't mind the class system. It's quite flexible. What we need more of is talent trees for each class.</p><p></p><p></p><p>I think there should be an optional system for FX in the core book, Psionics, Magic, maybe something else too, but it shouldn't be assumed to be in every modern campaign. The rules should facilitate running without FX. </p><p></p><p></p><p>Agree here. even if it's just a scaling DC mechanism.</p><p></p><p></p><p>How do you mean? I like the D20 Modern paradigm of heroes vs ordinaries.</p><p></p><p></p><p>I would HATE to see this. This is one of the many many reasons I despise 4e. The Second Wind is stupid, leads to metagaming, and is not realistic at all. I'm open to the condition track though. As long as it doesn't replace hit points. Neg hit points are good.</p><p></p><p> </p><p>Honestly I think this is just a matter of taste.</p><p> </p><p></p><p>Agreed wholeheartedly. especially on 10. Vig's work on the "Blood and X" series is great, especially Blood and Vigilance. That's how to do a D20 supers game.</p><p></p><p></p><p></p><p>Actually, this sounds a lot like 4e-ing D20 Modern - Roles, powers, etc. Which should not happen in any way, shape, or form. 4e is a bad game, pure and simple. Concentrate on keeping many of D20 Modern's core attributes...the class system, hit points, etc. Add/refine some of the items others have discussed. </p><p></p><p>I'd like to see a revamp of the wealth system. </p><p>Robust releases of materials for D20 Modern. Stop treating it like D&D's little brother. But if a release is only every other month it's fine, just make it quality. No more "D20 Past" style products (gag).</p></blockquote><p></p>
[QUOTE="Kheti sa-Menik, post: 4345996, member: 22721"] I think that these rules are good. Not sure they should be in the core rulebook. I don't mind the class system. It's quite flexible. What we need more of is talent trees for each class. I think there should be an optional system for FX in the core book, Psionics, Magic, maybe something else too, but it shouldn't be assumed to be in every modern campaign. The rules should facilitate running without FX. Agree here. even if it's just a scaling DC mechanism. How do you mean? I like the D20 Modern paradigm of heroes vs ordinaries. I would HATE to see this. This is one of the many many reasons I despise 4e. The Second Wind is stupid, leads to metagaming, and is not realistic at all. I'm open to the condition track though. As long as it doesn't replace hit points. Neg hit points are good. Honestly I think this is just a matter of taste. Agreed wholeheartedly. especially on 10. Vig's work on the "Blood and X" series is great, especially Blood and Vigilance. That's how to do a D20 supers game. Actually, this sounds a lot like 4e-ing D20 Modern - Roles, powers, etc. Which should not happen in any way, shape, or form. 4e is a bad game, pure and simple. Concentrate on keeping many of D20 Modern's core attributes...the class system, hit points, etc. Add/refine some of the items others have discussed. I'd like to see a revamp of the wealth system. Robust releases of materials for D20 Modern. Stop treating it like D&D's little brother. But if a release is only every other month it's fine, just make it quality. No more "D20 Past" style products (gag). [/QUOTE]
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