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What needs to be fixed/improved in d20 Modern?
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<blockquote data-quote="The Black Kestrel" data-source="post: 4346035" data-attributes="member: 4903"><p>Agreed, some of the talent mechanics are inconsistent both internally to the talent system and externally with the rest of the game</p><p></p><p></p><p></p><p>This exists already in the d20 Modern rules. All you have to do is multi-class between one of the "physical" base classes and one of the "mental" base classes</p><p></p><p> </p><p></p><p>This is more an argument between two views of game design: simulationist or simplist. Some people prefer greater detail and some prefer simplified rules for faster play. I'm not sure this falls under the "rules that need to be fixed" category.</p><p></p><p></p><p></p><p>What about vehicles and the skill systems is in need of fixing?</p><p></p><p></p><p></p><p>What cuased you to swap out the FX system? Personal choice or a rules/mechanical problem?</p><p></p><p></p><p>Again what was wrong with the RAW that cuased you to change to BNF?</p><p></p><p></p><p>I know, I'm starting to sound like a broken record <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />. What is wrong with the default rules for automatic weapons fire?</p><p></p><p> What about NPC creation is problematic?</p><p> </p><p> I agree with Kheti here. Some sucked and some were very good. Its as much a matter of taste IMO as anything else</p><p></p><p> </p><p></p><p>I agree that some of the products WotC released for d20 Modern were sub-par (d20 Past, Modern Locations and chunks of Future Tech come to mind) while many other products were well written. I own quite a few products from the companies you mentioned above and they are not immune to mediocre writing either.</p><p></p><p>I'm very interested in concrete examples of broken or inelegant game mechanics in need of revision or replacement.</p><p></p><p></p><p></p><p>I'm more interested in finding out what rules don't work well that what should be in a new core rule book. I would argue that the gadget system should be included in any new core rulebook as it greatly increases the usefulness of the Techie AdC not to mention allows players greater flexibility in creating unique items to aid them in the game. I also think that aerial combat rules need to included as well since the d20 Modern included aircraft, but no rules for aerial movement/combat. </p><p></p><p>Robot creation rules are internally inconsistent. It looks like two different sets of rules were written for creating robot characters and both got included in d20 Future.</p><p></p><p>Non-lethal damage is such an unpopular rule that many groups replaced it with subdual damage from D&D 3.5. Even WotC designers and freelancers would ignore it and used subdual damage in official products.</p></blockquote><p></p>
[QUOTE="The Black Kestrel, post: 4346035, member: 4903"] Agreed, some of the talent mechanics are inconsistent both internally to the talent system and externally with the rest of the game This exists already in the d20 Modern rules. All you have to do is multi-class between one of the "physical" base classes and one of the "mental" base classes This is more an argument between two views of game design: simulationist or simplist. Some people prefer greater detail and some prefer simplified rules for faster play. I'm not sure this falls under the "rules that need to be fixed" category. What about vehicles and the skill systems is in need of fixing? What cuased you to swap out the FX system? Personal choice or a rules/mechanical problem? Again what was wrong with the RAW that cuased you to change to BNF? I know, I'm starting to sound like a broken record :(. What is wrong with the default rules for automatic weapons fire? What about NPC creation is problematic? I agree with Kheti here. Some sucked and some were very good. Its as much a matter of taste IMO as anything else I agree that some of the products WotC released for d20 Modern were sub-par (d20 Past, Modern Locations and chunks of Future Tech come to mind) while many other products were well written. I own quite a few products from the companies you mentioned above and they are not immune to mediocre writing either. I'm very interested in concrete examples of broken or inelegant game mechanics in need of revision or replacement. I'm more interested in finding out what rules don't work well that what should be in a new core rule book. I would argue that the gadget system should be included in any new core rulebook as it greatly increases the usefulness of the Techie AdC not to mention allows players greater flexibility in creating unique items to aid them in the game. I also think that aerial combat rules need to included as well since the d20 Modern included aircraft, but no rules for aerial movement/combat. Robot creation rules are internally inconsistent. It looks like two different sets of rules were written for creating robot characters and both got included in d20 Future. Non-lethal damage is such an unpopular rule that many groups replaced it with subdual damage from D&D 3.5. Even WotC designers and freelancers would ignore it and used subdual damage in official products. [/QUOTE]
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