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What needs to be fixed/improved in d20 Modern?
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<blockquote data-quote="Armadillo" data-source="post: 4346289" data-attributes="member: 37360"><p>This was my experience as well. Plus, because of the limited availability of some class skills, you sometimes have to juggle odd combinations of classes and/or backgrounds in order to meet the prerequisites for an AdvC. I started my first d20M game at 3d Level but quickly realized that the PCs needed to start at 5th Level in order to be as effective and heroic as we wanted.</p><p> </p><p>Also, the idea of linking the base classes to the attributes seems like a good idea in concept, but in practice it didn't provide any benefit and actually led to confusion and a lack of clarity.</p><p> </p><p>Then there is the +0 BAB problem. You can easily come up with a character concept that involves two base classes and an AdvC all with +0 BAB, making the character utterly ineffective in combat and unfun to play. This could be solved by implementing the fractional BAB rules from Unearthed Arcana (with some mathematical translation), but it's still awkward.</p><p> </p><p>Another problem was one of perception. I loved the flexibility of the base classes, but I saw many players who were confused by the base classes and who just wanted to get to Gunslinger, for instance, as fast as they could. </p><p> </p><p>The final problem that I've had is with the Feat/Skill breakdown. Some Feats are used in place of skills (i.e. Surface Vehicle Operation; Aircraft Operation, etc.), which can mean that a character has to wait up to three levels before they can take a feat and learn to fly jets. I homeruled this with a vehicle skill system modeled on the specific sub-skills used for Perform and Craft.</p><p> </p><p>I would like to see a more flexible system with ~4 classes: Soldier (Strong/Tough), Scoundrel (Fast/Charismatic), Expert (Smart), Leader (Dedicated/Charismatic). Each class should have 3+ talent trees and a list of 3+ builds, akin to True 20 and 4e.</p><p> </p><p>Generally, I like SW Saga, and I would like to see it adopted as a base for d20M 2d.</p></blockquote><p></p>
[QUOTE="Armadillo, post: 4346289, member: 37360"] This was my experience as well. Plus, because of the limited availability of some class skills, you sometimes have to juggle odd combinations of classes and/or backgrounds in order to meet the prerequisites for an AdvC. I started my first d20M game at 3d Level but quickly realized that the PCs needed to start at 5th Level in order to be as effective and heroic as we wanted. Also, the idea of linking the base classes to the attributes seems like a good idea in concept, but in practice it didn't provide any benefit and actually led to confusion and a lack of clarity. Then there is the +0 BAB problem. You can easily come up with a character concept that involves two base classes and an AdvC all with +0 BAB, making the character utterly ineffective in combat and unfun to play. This could be solved by implementing the fractional BAB rules from Unearthed Arcana (with some mathematical translation), but it's still awkward. Another problem was one of perception. I loved the flexibility of the base classes, but I saw many players who were confused by the base classes and who just wanted to get to Gunslinger, for instance, as fast as they could. The final problem that I've had is with the Feat/Skill breakdown. Some Feats are used in place of skills (i.e. Surface Vehicle Operation; Aircraft Operation, etc.), which can mean that a character has to wait up to three levels before they can take a feat and learn to fly jets. I homeruled this with a vehicle skill system modeled on the specific sub-skills used for Perform and Craft. I would like to see a more flexible system with ~4 classes: Soldier (Strong/Tough), Scoundrel (Fast/Charismatic), Expert (Smart), Leader (Dedicated/Charismatic). Each class should have 3+ talent trees and a list of 3+ builds, akin to True 20 and 4e. Generally, I like SW Saga, and I would like to see it adopted as a base for d20M 2d. [/QUOTE]
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